SMOD : Tactical REDUX is has so many differences from "SMOD : Tactical" Many weapons, visual effects, Gore effects, sounds, etc..... Literally SMOD : Tactical "REDUX". You will have a very different experience. I will release it in the month. Note : This is a not a official SMOD : Tactical mod. this mod just another Tactical mod. keep in mind.
This is my First work and this mod is still unfinished and probably has bugs etc.
hello everyone!
I released new verison of smod ; tactical redux!
This version is consists mainly of balance and optimization.
But this mod still unstable! so it may cause crash and other bugs. :(
I'm still working on this mod! and I will provide support for user-made patches/fixes/addons!
1.1 Changelog.
* Weapons
- Slightly incresed grenade explode radius.
- Reduced grenade amount of fragments.
- Slightly incresed grenade Fragments tracelength.
- Now AK-12 is have own ammo (5.45x39mm).
- Slightly incresed AK-12 recoil, damage and effective firing range.
- Changed MP5A3 to MP5SD and reduced attenuate and effective firing range.
- Now IMI galil, M39 EMR, G3A3, SCAR-h is have own ammo (7.62x51 NATO).
- Weapons using 7.62x51 NATO ammo has been balanced.
- Now H&K MP7 is have own ammo (4.6x30).
- Slightly incresed H&K MP7 damage, recoil, effective firing range,
- Now SVD is have own ammo (7.62x54mmR)
- Balanced every weapons and ammunitions spawn chances.
- Changed grenade animation.
* NPC
- Incresed barnacle health to 50.
- Incresed bullsquid health to 250.
- Incresed bullsquid bite, whip, spit damage to 45, 40, 50.
- Incresed combine soldier melee damage to 40.
- Incresed combine ace health to 300.
- Incresed headcrab melle damage to 25.
- Incresed houndeye health to 175.
- Incresed houndeye blast damage to 55.
- Incresed manhack melee damage to 25.
- Incresed rollermine shock damage to 40.
- Incresed vortigaunt health to 250.
- Incresed zombine health to 150.
- Incresed poison zombie health to 180.
- Incresed antion health to 40.
- Incresed antion guard charge, shove damage to 60, 35.
- Greatly increased clocking combines Transparency.
- Clocking combines now mainly use the MP5SD.
- Adjusted enemies shooting behavior, They will not always shoot your head now (But in CQB, enemies will be able to shoot your head)
- Reduced time for enemies to target Player.
- Greatly increased enemies grenade throwing time.
- Now enemies have only one grenade.
* Performance
- Reduced grenade amount of fragments For optimization.
- Reduced grenade explode effect.
- Optimize the algorithm of ragdolls.
- Modified most of mapadd.
* Known issue
- Triggers that can't go through in d2_coast_03.
- Sometime grenade explosions cause crash the game.
And I'm planing another project!
You can expect!
chol654#4450
Here's my discord ID!
If you have anything to say, please tell me here.
After completing military service and about to start working the SMOD : Tactical Redux!
This is SMOD : Tactical REDUX Hotfix, Changed and balanced some mapadd for reduce crash.
This is SMOD Tactical REDUX 1.1 file. To play this mod you need first download main file.
This is SMOD Standalone main file not included SMOD : tactical redux. To play SMOD : tactical redux, you need first download this file.
Fixed the p in the ammo icon by replacing them with hl2 one
Change weapons damage and npc health to playable state
This fix allows you to complete Highway 17 in SMOD: Tactical Redux by removing bug with triggers.
Update? Why did it appear on the main page?
I am unable to use the console with this mod. It won't show no matter what.
am i the only one or those someone want to play the episodes with this
I think the problem is that smod is a script extendor that works with the early hl2 engine and doesnt work with the updated source engine. Thats why I think smod cant be ported over to the updated source engine. Only bsmod works with the updated source engine.
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How to fix: 725/ - func_clip_vphysics: UTIL_SetModel: not preached *92??
Someone know how to fix "Cant find background image materials/console/startup_loading.vtf"?
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У меня очередная проблема связана она с ревенфольмом, в начале главы "Мы не ходем в ревенхольм" скай бокс на небе просто отсутствует хотя РАНЬШЕ РАБОТАЛО ВСЁ КАК НАДО из-за того что движок обновился и теперь некоторые карты или же скай боксы отсутствуют можете исправить это в начале ревенфольма пожалуста
I get an error when I try to start the mod:
The procedure entry point SteamMasterServerUpdater could not be located in the DLL D:\\Steam\steamapps\sourcemods\Smod Standalone\bin\engine.dll
I have installed HL2, HL2: DM and episodes, CS:S, Source SDK Base 2006, 2007.
I have already checked the integrity of the SDK and HL2 files.
I would really appreciate any help
FINALLY, I fixed it! I copied files (steam.dll, steam_api.dll, steamclient.dll) from sdk 2006 to Smod Standalone and now it's working good.
man please guide me im lost here i downloaded everything and im not sure what to do i hope you hrlp me
Just follow the guide in the Smod Standalone main file description:
!You need to have installed steam versions of HL2, HL2:deathmatch, CS:S and Source SDK Base 2006 (you can download SDK in your steam library's "tools" section)!
Step 1, Download and extract "Smod Standalone.7z" into your /sourcemods/ folder directory.
Step 2, Download SMOD : Tactical REDUX.
Step 3, Extract "smodtacical.7z" into your /sourcemods/Smod Standalone/mods/ folder directory.
Step 4, Go into the /sourcemods/Smod Standalone/ folder.
Step 5, Run Smod Standalone.exe
Step 6, Click smodtactical.
Step 7, Enjoy!