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A nod to footman wars from Warcraft III, sluggas spawn periodically at your base. Kill enemy units to earn requisition to either upgrade your sluggas or buy specialty troops.

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Slugga WAAAGH! beta v0.18

Slugga WAAAGH! beta v0.18

Full Version 1 comment

Early version of slugga WAAAGH! Hasn't been tested enough to be balanced but is fully playable so should be fun.

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migmax
migmax - - 159 comments

- WAAAAAAAAAAAGH
- We are the Empire's choosen!
- WAAAAAAAAAAAAAAAAGH!!!

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Desamator
Desamator - - 107 comments

Is there any way to get the AI to use their slugga's?

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oneproduct Creator
oneproduct - - 37 comments

No, this game doesn't support any kind of AI, it's just for playing with other human players.

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Kerensky
Kerensky - - 274 comments

Hey guys
Really want to try this mod but i'm having a problem.
First I guess is does this mod work with the 1.5 patch? If not then thats most likely my problem.
If it does then whats happening is I have put the files in the right places (double and triple checked) then I enter -dev -modname waaagh in the properties box. After this i get an error when I try to load the game.
I removed the dev part as another mod i had installed did not require this and the game ran fine except the slugga waaagh victory option was not there.
Any ideas on how to fix this?
cheers

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oneproduct Creator
oneproduct - - 37 comments

It's compatible with v1.5, so the problem must be something else. Since this mod is still in beta version I didn't package the files as proper SGA archives so you need -dev to run it.

The only thing that I can think of that would make it crash for you is if there was a bad or duplicate file in "..Steam\steamapps\common\dawn of war 2\GameAssets\Data\simulation" because when you use -dev it uses files from there as well as from my mod.

Another mod you have may be using that folder, so you could try to move it's contents somewhere else for a moment and see if that works.

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Kerensky
Kerensky - - 274 comments

Your mod added the simulation folder so no other mods are using it.
I've tried moving all other mods out and that hasn't fixed it.
The only thing that does work an allows the mod to run is if I add -nosound in as well. Only just tried that as it was a trick mentioned elsewhere.
No sound is a bit crap though so still looking for a fix. Relevant for me to run other mods too.

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raidergeo34
raidergeo34 - - 44 comments

lol my comp had a hard time waching 250 orks duke it out. lol

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SlyFlySpyGuy
SlyFlySpyGuy - - 548 comments

Mine prolly will too...but it's worth it right?

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Gnombert
Gnombert - - 23 comments

0o lol

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