Huge and hardcore gameplay modification with many magic schools and spells, that offers experience of fights between large squads of opponents, which have mastered REALLY different magical and martial tactics.

Add file Report [WB 1.172] Skilled Magic Calradia v.1.0.1
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Skilled_Magic_Calradia_v.1.0.1.exe
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Full Version
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610.42mb (640,073,933 bytes)
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925 (3 today)
MD5 Hash
efd882caea36d411772b1189b57b1b67
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Description

v.1.0.1 - SMC Kingdom customization. Constant health restoration. Aristocracy families randomization. Arcanium. More tavern NPC. Balance changes. Bugfixes.

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[WB 1.172] Skilled Magic Calradia v.1.0.1
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Guest
Guest

awesome!

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OSRS
OSRS

How do I install? my windows defender tellin me not to run this app, what is the app?

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High_priest_of_Ru Author
High_priest_of_Ru

Just an installer, which extracts MOD.

A lot of people reported problems when i was uploading zip archive, so i switched to installer.

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Guest

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Guest
Guest

It seems quite laggy though. Battles are quite staggering. I have played other magic modes, but this lags just too much considering how many mages are present. Thats one thing, but PLEASE add battle continuation. It is just so vital in this kind of game mode!

I like the idea of the mode though. So much is done. Keep up the good work!

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High_priest_of_Ru Author
High_priest_of_Ru

Battle shouldn't have lags at all if your PC is good enough and global map shouldn't lag until you're not speeding up the time. Skilled Magic Calradia have quite high PC requirements tho. As any other large MOD.

Entire magic system of current version is built on a foundament of performance even hurting the look (and equal opportunity for player and AI to prevail in battle, that's why you aint firing fireballs like in Phantasy Calradia). There were several beautiful scripts i have found, implemented and then had to delete because they doesn't allow engine to sustain large enough battles. Those perfect looking waves and fireballs from Magic World MOD and dragon breath from 战争之风:新纪元 元宵整合精简版发布 are among them. Not more than 100 creatures on the battlefield at all, can you imagine? Engine can't handle greater numbers of those highly particled effects, sadly.

But thanks for an idea. I probably will try to implement continuing the battle after death of main character - if i understood you correctly.

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Mount & Blade: Warband
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The White Council
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