This first Devblog (actually the first) Discusses several things: my absence and development of the mod
First of all I will talk about the absence:
A couple months ago I said that I Mod SO2 already be A Kind Of Demo Playable but was delayed because of personal problems and apart from my laptop was ruined but I Remove The Mod and Code
and Now About The Mod:
As you know The Mod This In A Slow development (it is obvious if you're the programs-pinup-beams textures and test your mod) Well The Demo Playable certainly not I know if it'll end soon but the only thing that I can hardly do important than turning the original map of SO2 ASW engine but the real problem is the lack of ideas
If I know this is absurd but when you do playable for that engine I want not to leave well alone but in the port and maps for update (I think this generates controversy but good) so I ask that Follow this mod if you want to be provide an idea is Map (If you have already one I just have to send it to me by steam using mediafire) patterns and textures (as I said) or Gameplay Code(if you know much Source engine can send the .cpp file and .h how to implement and especially that is what exactly)
this is what I do but this mod emerged for the help of the community so I hope that your support and make this devblog for the community to contribute their ideas and be given clear credits
-ATT: Niko - Light's DevStudio