Situation Outbreak 2 consists of a continuation of the original Mod created in Episode One Engine (Source 2006) and which at the time was a mod execelente after long originally came a Mod called Situation Outbreak 2 was a miss by AGEN RED PRODUCTIONS but mod but unfortunately died the source of the mod was released. This Mod is the same but with some improvements and of course dont get the credit I give them to Agent Red Productions with the idea of the Mod and the Same Source.

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This section features the Mod progress and things will be added Coming Soon

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This first Devblog (actually the first) Discusses several things: my absence and development of the mod


First of all I will talk about the absence:


A couple months ago I said that I Mod SO2 already be A Kind Of Demo Playable but was delayed because of personal problems and apart from my laptop was ruined but I Remove The Mod and Code

and Now About The Mod:

As you know The Mod This In A Slow development (it is obvious if you're the programs-pinup-beams textures and test your mod) Well The Demo Playable certainly not I know if it'll end soon but the only thing that I can hardly do important than turning the original map of SO2 ASW engine but the real problem is the lack of ideas

If I know this is absurd but when you do playable for that engine I want not to leave well alone but in the port and maps for update (I think this generates controversy but good) so I ask that Follow this mod if you want to be provide an idea is Map (If you have already one I just have to send it to me by steam using mediafire) patterns and textures (as I said) or Gameplay Code(if you know much Source engine can send the .cpp file and .h how to implement and especially that is what exactly)

this is what I do but this mod emerged for the help of the community so I hope that your support and make this devblog for the community to contribute their ideas and be given clear credits

-ATT: Niko - Light's DevStudio

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