A graphical mod for Sins of a Solar Empire: Rebellion that brings new PBR shaders and updates the look of the game.

Description

A full version of the 0.90 beta of Sins: Remastered for Sins of a Solar Empire: Rebellion v1.93. **Fully playable, but ship shadows must be set to minimum or higher**

Preview
Sins:  Remastered v0.90 Beta (Revised)
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malvex-pavak17
malvex-pavak17 - - 196 comments

Would the 1.94 opt in cause problems with this?

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dolynick Author
dolynick - - 632 comments

Not to my knowledge. It doesn't change any files likely to be affected by 1.94.

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malvex-pavak17
malvex-pavak17 - - 196 comments

Thank you!

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malvex-pavak17
malvex-pavak17 - - 196 comments

Just tried it and got a minidump, will experiment more later, tired and don't have the energy to keep trying, sorry :)

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dolynick Author
dolynick - - 632 comments

That sounds odd. I will have to take another look at the 1.93 vs 1.94 diff files. I don't recall there being anything in there that would cause a minidump.

I expect 1.94 is going to go live any day now. So if there is an incompatibility, it will likely get sorted out very shortly.

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malvex-pavak17
malvex-pavak17 - - 196 comments

There is stuff I have to do today and I must rest but I will check if it is on my end later, if all goes according to plan.

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malvex-pavak17
malvex-pavak17 - - 196 comments

Problem had nothing to do with your mod it was just 1.94 crashing when set to occupation victory, I think, I may test it some more later.

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malvex-pavak17
malvex-pavak17 - - 196 comments

Yeah it works fine as long as occupation victory is not set, though when I first started a map I was blinded by the light from the sun shining right in my eyes! Granted, that is realistic, but is a pain to play, if you could reduce that glare I would love to play this, but otherwise I will pass, at least for now :(

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dolynick Author
dolynick - - 632 comments

Glad you got it working.

If the current settings for bloom & post processing are too much for you, you can simply turn them off in the Effects options. They are most likely going to be adjusted at least a little bit but that won't happen until the next release.

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malvex-pavak17
malvex-pavak17 - - 196 comments

Oh, the ships were gorgeous, make no mistake, but I will wait until the next update before fiddling with bloom and post processing, I would think it would compromise how beautiful the rest of the mod is and my heart aches at that. Thanks for the hard work :)

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dolynick Author
dolynick - - 632 comments

I'm not suggesting you fiddle with the shader mechanics. I'm just saying you can shut the bloom & post fx off using a game menu option if you don't like them. Disabling Bloom & Post doesn't disable the PBR shaders. Bloom & Post are just added effects on top of them.

Turning shadows right off is what will flip back to the old shader at the moment, and should be avoided.

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malvex-pavak17
malvex-pavak17 - - 196 comments

Ah, my apologies, still, don't like them is a strong word, I just wish it wasn't applied to suns so I don't accidentally blind myself, but yeah, I guess then I will give it a shot, maybe the effects on the ships will not be so bad?

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dolynick Author
dolynick - - 632 comments

I'm sure there will be people who don't like the post effects in general. They are more of a high contrast, movie-like visual. It's perfectly valid to prefer not using them. Things will just be duller and true-er to the actual textures, and there won't be any fancy bloom lighting up the screen.

Even if we adjust them, they're still going to be "bright" because that's what they're supposed to do. It's mostly a matter of what is the right amount. You may never like the post fx for that reason. You can still enjoy the new shaders without them though.

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malvex-pavak17
malvex-pavak17 - - 196 comments

Cool, thanks!

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malvex-pavak17
malvex-pavak17 - - 196 comments

Tried a couple of games without bloom and post and I enjoyed it a lot, thanks!

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