SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.90 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

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Rebel Alliance Suggestiom (Games : Sins of a Solar Empire: Rebellion : Mods : Sins of a Galactic Empire : Forum : Feedback/Requests : Rebel Alliance Suggestiom) Locked
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Jan 2 2017 Anchor

Hello, let me first say that I love your mod - by far the best Star Wars mod I have played. I especially enjoy the way that the Sins mechanics are used to represent the various factions in Star Wars, with some factions being focused on resources, some on trade, and some on culture, with different types of combat. I especially enjoy the Alliance's playstyle of durable cruisers and major cultural pushes for combat and information bonuses.

I think that one way to improve the Alliance's gameplay would be to double-down on its cultural focus by giving the Rebels a variant of the Advent superweapon, to expand Rebel culture across the galaxy. The weapon could be re-conceptualized as the "Rebel Base," and it would allow the Rebels to rapidly expand to various distant parts of the galaxy by launching "insurgencies" in distant worlds. This would synergize well with the Rebels' MC80 Wingless cruiser to allow rapid travel and establishment of new bases and fronts in enemy-controlled territory, making the Rebels act more like insurgents breaking out across the galaxy; it would also allow the Rebels to gain their combat and Spynet bonuses in remote locations, which would be cool. It would also put the Empire on the clock, forcing them to push across the galaxy to find and destroy the Rebel's base, to prevent the Rebels from starting insurgencies across the galaxy. Overall, I think it would add a fun dynamic to the Imperial-Rebel relationship, perhaps accompanied by a slight buff to the Imperials' combat prowess to balance the Rebels' unconventional advantages.

I know that you recently concluded a major balancing update and are focusing now on graphical upgrades and other improvements. Over the longer term, however, I think this would be a fun addition to the game. Best of luck going forward!

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