SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.90 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

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Known Bugs (Games : Sins of a Solar Empire: Rebellion : Mods : Sins of a Galactic Empire : Forum : Known Bugs : Known Bugs) Locked
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Jul 2 2014 Anchor

KNOWN BUGS
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There is a unusable, indestructible, titan entity at everyone's homeworld. This technically is not a bug; this "ship" is present to fix certain anomalies in the AI's behavior.

The textures of ships and/or structures of an entire faction appear to entirely be one's team color; to fix this close and reopen Sins and/or update your graphics card drivers. This is known to occur with nVidia cards in particular.

Sometimes the Easy AI does not research the AI buff research that we have created, which makes SoGE's AI into the competent foe it is. If this occurs, the Easy AI will be toothless and useless. Unfortunately there is no fix for this.

Some vessels don't appear to fire often, this is due to a lack of rigging and will be addressed in future versions.

Some descriptions are too long and cause the text to spill out of the description box, this is especially true on lower resolution screens like laptop screens.

On some ships it may be possible to zoom in to the point that the models mesh disappears slightly. If you spot one of these, please report it so we can fix it.

Fighters fly through ships and bounce around, this is an engine issue.

The AI likes to spam some ships.

The AI likes to flat out stop researching once it hits certain points in the game, this is an engine issue.

Edited by: Lavo

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