Sikkmod is a general enhancement mod for id Software's 2004 FPS: Doom 3 and its expansion pack: Resurrection of Evil. Its main purposes are to update visuals of Doom 3 to a more modern level and to allow the user to customize various aspects of the game to suit their preferred styles all while maintaining the core mechanics and aesthetics originally put in by id Software. The mod also includes a number of fixes to and better organization of stock files in order to create a clean and more stable base for future mods

Description

Allows you to use sikkmod 1.2 on dhewm3. 32-bit version.

Preview
sikkmod 1.2 for dhewm3 (32-bit)
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tfsc7445
tfsc7445 - - 3 comments

very cool, could you make dhewm3 compability with sikkmod for d3xp and d3le too?

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tfsc7445
tfsc7445 - - 3 comments

Microsoft Visual C++ Runtime Library

Assertion failed!

Program: ...es (x86)\Steam\steamapps\common\Doom 3\sikkmod.dll File: C:\projects\dhewm3-sdk\game\physics\Clip.cpp Line: 985

Expression: 0

For information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts

(Press Retry to debug the application - JIT must be enabled)

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tfsc7445
tfsc7445 - - 3 comments

please fix this asap

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nin808
nin808 - - 18 comments

Really enjoying Sikkmod w/ Dhewm3, much more than BFG edition. I just have couple of general questions:

1. Is it possible to increase the size/brightness of the headlamp to make it more closely match the flashlight? I'm not afraid to dig into the .pk4 to make adjustments to files if the settings are somewhere in one of those.

2. Is it possible to make the crosshair disappear when reloading? Or, as an alternative, is it possible to force the weapon to unzoom when reloading? I'm using the precise crosshair with a .75 lerp, projectile coming from the weapon, and it really simulates a laser dot really well - even changed the crosshair to a red dot w/ an .5 alpha. Only thing that's wrong with it is it stays visible when reloading.

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