The long and scary journey in Clive's mansion continues. You are going to find out more about the terror that has been living in this building for years. You will also find out what happens when things don't go as planned..

RSS Reviews
2

CheesyDeveloper says

Agree (2) Disagree

Positives:

- Level design is relatively glitch free (texture glitches)
- You added music

Negatives:

- Story is almost non existing
- Minimum scripting in each map
- Music is incredibly repetitive
- Some glitches (gameplay glitches)
- No creativity at all, maps are bland and simple
- 95% key quests

What to improve:

Story:

The only story line in the whole mod are notes from an unkown person, and even those are pointless and doesn't explain what's going on. Maybe the story would make a bit more sense if I played the first part first, but the first part is nowhere to be found.

You should, if you want to make a new mod, make a story. A story that isn't a cliché "you are kidnapped and must get out". It looks like you couldn't figure anything out and made up a few notes with 1-4 lines at most to make it look like you at least did put some effort to it. Having no story or almost no story at all doesn't make the player very motivated to keep playing your mod.

Music:

Good thing you add music, but you picked music that is usually used when you complete puzzles, during events or when you enter a new area. Songs that are less than twenty seconds long makes it very repetitve and annoying to listen to.

Creativity:

Level design is so bland and empty and 95% of the quests in the story are key quests. On top of that, you use a minimum amount of script. I looked it up and each script folder is 3kb or less. Some of my map scripts can be way over 30kb.

I don't demand it to be that large, but I would like to see at least some more scripting than 3kb per map or less. Add some effects, more scares and monster encounters, more quests, etc.

Also, try to mess around with the levels, add decals, decorations (carpets, pillars, plants, statues, anything to fill up the empty parts) and don't make the rooms bigger than they need to be.

Glitches:

I have two glitches in mind. First one is in the second map. It looks like the brute doesn't have any path nodes to follow because it walked around wierdly or was standing at walls (because it doesn't figure out it can go out from the room through the door). Perhaps you were lazy, but it may be a glitch as well since other monsters have paths to follow.

Second glitch was at the bookshelf in the cellar I was supposed to move by interacting with it. You may need to move it a tiny bit higher up becaue it got stuck a few times on the floor. It took a couple of attempts even after I removed all books and other items from it.

Conclusion:

I don't think this is much better than the previous story I played "Wanted", but at least that story actually had a story, even if it made no sense.

I can't recommend this story in it's current state. It's way to bland and doesn't offer anything new on the table.

2/10 - Very bad

3

ErrorUnknownGT says

Agree Disagree

Key-finding simulator. You use a key, to find another key, to get to another area, the repeat the exact same thing. This story lacks imagination, I mean it was fine, but I think you went overboard with the keys, also I got stuck in the cell block area 2, couldn't find *persumably* the key, so I called it quits there, I wouldn't imagine I'm missing much either way.

4

paul84 says