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The aim of the mod is to scale things like the economy and to give the game a more grittier look when it comes to unit design. The goal is to have each faction you play feel more like a fledgling Kingdom rather then an overpowered behemoth and a more of a Europa Universalis approach when it comes to the economy. Things will start off slow and small and wars can become disastrous if you are reckless. While armies will have more of peasant feel about them they will look sexy as hell with more variants and armor will be rare and expensive. Vikings will be dangerous and a force to be reckoned with no matter what faction you play as. Armies in Shieldwall will be smaller and poorly equipped in comparison to vanilla to better reflect the period. In addition the environment will be harsher with the weather having more of an impact on the battle map. As far as historical accuracy goes we hope to achieve a higher level, but still aim to have a mod that is fun and not a chore to play.

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Shieldwall: Historical Overhaul
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