Shattered Paradise is an expansion for Tiberian Sun on Openra, it's goal is to (im)balance the game by adding new factions (Scrin, Mutants and Cabal) and reworking the original sides, all of this to create a game a little more varied and balanced than TS. The mod puts a lot of emphasis on making the factions as asymmetric as possible.

Post feature Report RSS Shattered Paradise: Scrin Overview

A list that will introduce you to the Scrin arsenal of Shattered Paradise.

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We have prepared several overviews of all the five factions of Shattered Paradise, with these we hope to familiarize newcomers with the arsenal that this mod brings.

This is the overview of the Scrin arsenal. To see the arsenals of the other 4 factions, proceed to the corresponding articles.

To look up the desired unit, use the "Find..." function of your browser.


Buildings


Generator

Generator

Requirements: None

Cost: $400
Power: 150
Time: 00:10

  • Provides power for other structures

Landing Zone

Landing Zone

Requirements: Generator

Cost: $500
Power: -20
Time: 00:12

  • Produces infantry
  • Heals infantry in a certain radius around itself
  • Multiple Landing Zones increase production speed

Tiberium Refinery

Tiberium Refinery

Requirements: Generator

Cost: $1500
Power: -30
Time: 00:36

  • Processes raw tiberium into usable resources
  • Stores $4000

Forge

Scrin Forge

Requirements: Tiberium Refinery

Cost: $2000
Power: -30
Time: 00:48

  • Produces vehicles
  • Multiple Forges increase production speed

Maintenance Depot

Maintenance

Requirements: Forge or Stargate

Cost: $900
Power: -30
Time: 00:22

  • Can repair vehicles for a cost
  • Applying a repair command to the vehicle will send it to the nearest service depot

Radar

Radar

Requirements: Tiberium Refinery

Cost: $1500
Power: -50
Time: 00:36

  • Provides access to tier 2
  • Enables minimap
  • Detects stealth
  • Requires power to operate

Stargate

Stargate

Requirements: Radar

Cost: $500
Power: -20
Time: 00:12

  • Produces and rearms aircraft
  • Multiple Stargates increase production speed

Laboratory

Laboratory

Requirements: Radar

Cost: $2000
Power: -200
Time: 00:48

  • Provides access to tier 3

Reality Destabilizer

Signal Transmitter

Requirements: Laboratory

Cost: $1500
Power: -150
Time: 00:36

  • Provides access to Reality Destabilization support power
  • Requires power to operate

Defensive Buildings


Energy Wall

Energy Wall

Requirements: None

Cost: $100
Power: N/A
Time: 00:03

  • Stops infantry, vehicles and blocks enemy fire

Energy Gate

Energy Gate

Requirements: None

Cost: $50
Power: N/A
Time: 00:02

  • Automated barrier that opens to friendly units

Ichor Waste Turret

Ichor Waste Turret

Requirements: Landing Zone

Effective against: Infantry

Cost: $800
Power: -20
Time: 00:20

  • Irradiates the impact area
  • Can mutate killed units
  • Detects stealth
  • Does not require power to operate

Shield Generator

Shield Generator

Requirements: Radar

Cost: $1000
Power: -50
Time: 00:24

  • Creates shields around nearby friendly ground units
  • Shields can absorb 4 shots of any weapons
  • Shields don't protect from superweapons
  • Requires power to operate

Visceroid Hive

Visceroid Hive

Requirements: Laboratory

Effective against: Ground targets

Cost: $1500
Power: -50
Time: 00:36

  • Throws visceroids at enemy units
  • Requires power to operate

Tractor Beam

Tractor Beam

Requirements: Radar

Effective against: Aircraft

Cost: $800
Power: -20
Time: 00:20

  • Requires power to operate

Stasis Field Generator

Stasis Field Generator

Requirements: Radar

Cost: $1500
Power: -150
Time: 00:36

  • Fires a pulse blast which disables all vehicles and buildings in the area
  • Hover units located on water will be destroyed
  • Requires power to operate
  • Cannot be disabled

Signal Transmitter

Signal Transmitter

Requirements: Supercomputer

Cost: $2500
Power: -200
Time: 01:00

  • Provides access to the Wrath of the Creator
  • Requires power to operate

Infantry


Razorshark

Razorshark

Requirements: None

Effective against: Infantry

Cost: $80
Time: 00:02

  • Absorbs healing essence from killed enemy units
  • Immune to radiation
  • Does not receive damage from tiberium fields
  • Crush class: crushable

Legionnaire

Legionnaire

Requirements: None

Effective against: Vehicles, Aircraft

Cost: $300
Time: 00:08

  • Absorbs healing essence from killed enemy units
  • Does not receive damage from tiberium fields
  • Crush class: crushable

Shapeshifter

Shapeshifter

Requirements: None

Effective against: Buildings

Cost: $500
Time: 00:12

  • Can capture neutral and enemy buildings
  • Can repair friendly buildings
  • Does not receive damage from tiberium fields
  • Crush class: crushable

Essence Collector

Essence Collector

Requirements: Maintenance Depot

Cost: $300
Time: 00:08

  • Attacks don't deal damage and absorb healing essence from enemy units
  • Can hover over water, veins and other obstacles
  • Does not receive damage from tiberium fields
  • Crush class: crushable

Plague Trooper

Plague Trooper

Requirements: Radar

Effective against: Ground targets

Cost: $400
Time: 00:10

  • Projectiles bounce off targets and poison them, making them lose health over time
  • Absorbs healing essence from killed enemy units
  • Does not receive damage from tiberium fields
  • Crush class: uncrushable

Colossus

Colossus

Requirements: Laboratory

Effective against: Infantry

Cost: $800
Time: 00:20

  • Emits electricity when deployed, dealing damage to all units around itself
  • Absorbs healing essence from killed enemy units
  • Does not receive damage from tiberium fields
  • Crush class: uncrushable

Vehicles


Harvester

Harvester

Requirements: None

Cost: $1000
Time: 00:24

  • Harvests tiberium
  • Immune to veins
  • Can crush infantry
  • Cannot be mindcontrolled

Ichor Walker

Ichor Walker

Requirements: None

Effective against: Infantry

Cost: $700
Time: 00:17

  • Irradiates the impact area
  • Absorbs healing essence from killed enemy units
  • Can mutate killed units
  • Immune to radiation
  • Can crush infantry

Hover Tank

Hover Tank

Requirements: None

Effective against: Vehicles

Cost: $900
Time: 00:22

  • Absorbs healing essence from killed enemy units
  • Can hover over water, veins and other obstacles

Glider

Glider

Requirements: Radar

Effective against: Infantry, Aircraft

Cost: $800
Time: 00:20

  • Can only attack aircraft when not deployed
  • Can attack ground targets and can't attack aircraft when deployed
  • Absorbs healing essence from killed enemy units
  • Can hover over water, veins and other obstacles

Guardian

Guardian

Requirements: Maintenance Depot

Cost: $650
Time: 00:16

  • Creates shields around nearby friendly ground units
  • Shields can absorb 4 shots of any weapons
  • Shields don't protect from superweapons
  • Absorbs healing essence from killed enemy units
  • Can crush infantry

Subjugator

Subjugator

Requirements: Laboratory

Cost: $1400
Time: 00:34

  • Can mindcontrol up to 3 enemy vehicles
  • Absorbs healing essence from killed enemy units

Annihilator Tripod

Annihilator Tripod

Requirements: Laboratory

Effective against: Infantry, Buildings

Cost: $1400
Time: 00:34

  • Absorbs healing essence from killed enemy units
  • Can crush infantry

Aircraft


Stormrider

Stormrider

Requirements: None

Effective against: Vehicles, Aircraft

Cost: $800
Time: 00:20

  • Can fire while moving
  • Absorbs healing essence from killed enemy units

Transport Ship

Transport Ship

Requirements: Maintenance Depot

Cost: $800
Time: 00:20

  • Can carry 3 vehicles or 10 infantry units

Destroyer

Destroyer

Requirements: Radar

Effective against: Ground targets

Cost: $1350
Time: 00:33

  • Absorbs healing essence from killed enemy units

Assault Carrier

Assault Carrier

Requirements: Laboratory

Effective against: Vehicles, Aircraft

Cost: $2200
Time: 00:53

  • Sends fighters at targets
  • Absorbs healing essence from killed enemy units
  • Detects stealth

Battlecruiser

Battlecruiser

Requirements: Reality Destabilizer

Effective against: Ground targets

Cost: $4000
Time: 01:36

  • Maximum supply of 1
  • Selfrepair up to 100%
  • Absorbs healing essence from killed enemy units

Host Station

Host Station

Requirements: None

Cost: $2000
Time: 00:48

  • Provides build radius
  • Has more health when deployed
  • Multiple Host Stations increase production speed


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