Brotherhood at War
Real Time StrategyFallout: Brotherhood at War is a total conversion mod for Star Wars:Empire at War that adds several fallout units and factions, the first version will...
A Gundam mod has been in the making since before Star Wars Empire at War has even been released. It will basically add mobile suits from the Universal Century era as a 4th and 5th faction and (if possible) another secretive faction to play as which will make it the 6th (3 total). As for the other Gundam Universe, they're left out until more help can be found. Both space and land will be played out as normal where the Gundam side must survive in the Star Wars realm.
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Fallout: Brotherhood at War is a total conversion mod for Star Wars:Empire at War that adds several fallout units and factions, the first version will...
It seems I do have some team left that wants this mod to be finished! We are not dead yet! and I have set up a forum here to use. Team may not be the...
The Plus Mod is a mod for Empire at War — not Forces of Corruption — that fixes balance issues, restores cut content, and adds new content. New space...
Tired of the same old RTS? The same strategies over and over again in skirmish, even with most mods? well this Mod has a different structure than the...
Restores content cut from Empire at War and improves the gameplay.
Accurate size rescale as well as more tactical and strategic space and land battles.
A revised gameplay format. Large scaled surface and space maps to accommodate massive military movement. Totally revised unit functions for a more in...
Mod for Thrawn's Revenge 3.2, link to TR 3.2 This replaces the Eriadu Authority with Prentioch's dominion, a warlord faction led by Utoxx Prentioch After...
Expanded Galaxy Mod Version 2 There is going to be al lot more content than in the first Modversion. Besides a total new and expanded Galaxy Map, we are...
Rebellion Mod for Star Wars: Empire at War by Affenkopf and shizzm v1.2 ###Changes### Changes are been made to get more balance in game and exchange the...
Early access, rebellion space skirmish, replace starbases with flagships
The heavy reliance on capital ships has been relieved slightly! With an increase of fighters to a maximum of 10 per squadron and boosting starting squadron...
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