Mirroring of the latest Shader Patch release (v1.5.0) from GitHub. See description for requirements and release notes.
Requirements
- Windows 10, at least version 1909
- Direct3D Feature Level 11_0 or higher capable GPU
Release Notes
Additions
- Added basic resolution scale support. This allows rendering the game at lower resolutions than your desktop's resolution again.
- Added Supersample Alpha Test option, allowing you to brute force your way through aliasing on alpha cutouts/hardged transparent meshes. (Without the cost of supersampling everything.)
- Added Extra UI Scaling option. If the game's text is too small for your tastes this option provides some ability to help solve that.
- Added another OIT resolve point to Shader Patch's code. This point is before first person models are drawn and should reliably fix the sorting issues with those. (#98)
- Added way to workaround bugged cloth to the effects system. Allowing users to prevent the dreaded NaN boxes from showing up,
- Added a (probably poorly named) pixel inspector developer tool.
- Added comments back to shader patch.yml.
Changes
- Refactored the effects postprocessing code. Making it much easier to maintain and make changes to. (Nothing new was added to it for this release however.)
- Refactored the way anti-aliasing and such is handled when effects are disabled. Again, making it easier to maintain and make changes to.
- Enabled using OIT and MSAA at the same time again. OIT surfaces are not anti-aliased by MSAA but should no longer produce the old artifacts either. (In some cases this is also not an issue as transparent surfaces never really need edge anti-aliasing.)
- Removed the need for light bloom to be enabled ingame for effects postprocessing to be applied. Removing a common pitfall from Shader Patch.
Fixes
- Fixed loading screens being displayed incorrectly when HDR rendering is enabled by a map.
- Fixed rain being too bright when bloom is enabled.
- A single bad value in the shader patch.yml will no longer cause the entire config to fail loading. (In cases of YAML syntax errors the config will fail to be loaded.)
I love that this mod keeps the game vanilla and fixes all the issues! great work <3
This mod is amazing although I do have a problems, to when I Enable the mod it make all the colour in the game inverted, even when I updated all of my drivers.
I tested the mod on my friends gaming laptop an it works 100 percent, it makes the game sharper and the customization is jaw dropping.
I GIVE THIS 85 = 100
Keep up the great work! This mod is STUNNING!
Ok I do have one issue and I know it's not my pc because it wasn't doing this before I hard reset it
The shader patch menu will only appear when I'm playing specific maps it won't appear while I'm on the menu like to used to I tried going back to 1.4.0 and it still did nothing if you have any tips to resolve the issue I would love to hear them because I love this shader makes the game look much more modern
I used to have this problem, turns out i was just switching keyboard languages about every round without knowing about it.
So press ctrl + shift the amount of times as keyboard languages you have on your computer next time it doesn't work and check if it works then.
for me it says entry point not found and it is fussing about the dll file.
why is that?
I have a problem where when i press "enable effects" everything works except my screen gets like 75% darker, it used to work perfectly before and reinstalling game and shader doesn't fix, any tips on what to do?
Thank you for making this unfortunatley it seems this shader patch only works correctly for Nvidia GPU'S When using AMD i get weird shader issues with my crosshair being cut in half so now it shaped like a triangle and the force fields are shaped like triangles
This mod is absolutely beautiful, it doesn't make the game look like its just a port from the Playstation 2 back in the 2000s, what are some settings i could change for lower end computers and what other mods could go well with this one?
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does not start
Anyone know how to change your team and enemy team color?