Mirroring of the latest Shader Patch release (1.3.0) from GitHub. See description for requirements and release notes.
Requirements
Additions
- Added "Disable Light Brightness Rescaling" option to both the user config and Effects.
Changes
- Deprecated "Flags" section in .mtrl files. "--usemtrlflags" can be passed to material_munge to keep using them.
- Removed "StaticallyLit" flag from .mtrl files. It causes conflicts with .models using "-vertexlighting". It's better to leave it be to modelmunge and not edit it. A warning will be issued when materials are encountered with it set.
- Adjusted default SSAO parameter values.
Fixes
- Fixed fog and near scene fade not being calculated correctly.
- Fixed environment map being affected by a material's specular colour twice.
- Fixed normal_ext and pbr materials ignoring transparency modifiers ingame. #70 #103
- Fixed normal_ext materials not applying the gloss map to environment map reflections.
- Fixed "platform" entries in .req files always being interpreted as conditional "platform=<pc|ps2|xbox>" sections
- Changed logging behavior so that it flushes each written message to disk. #85
Too bad its not compatiable with the other graphic mods
Locks my game into 800x600. Using the remaster 1.4 that enables real high resolution. Incompatible?
The Common Problems & Solutions page linked from the mod description explains why making the main menu 800x600 is the default behavior and how to make it fullscreen if so desired. Github.com