A rebuild of the released 2015 SerenityJediEngine. Many code fixes and additional features. Supports single and multiplayer.Serenity has given me permission to continue this project and I can now confirm this project will contain no plagiarised material. More details to follow as progress develops.

RSS Reviews  (0 - 10 of 21)

Buggy mess. You're better off just playing the base game.

There are some good ideas here, but none of them are implemented very well. The mod is *extraordinarily* buggy, and the bugs run the gamut from minor to major.

It's crashy, cludgy, and wonky as heck, but the bugs aren't what ruins this mod. What *really* seals its fate is the idea at its core. Ever play multi with someone who drives you utterly insane with babble like "man, this game would be great if there were no shotguns, and every gun were like this sniper rifle?" Or that, reversed? Well, that guy (whoever he was) made a mod, and it's this.

The designer decided every style not single-saber is the "wrong" way to play the game, and therefore made a literal mockery of dual and staff blades. As in, they're not just somebody's idea of "nerfed" or "balanced" (cringe), but actually and factually made functionally useless, as to pretty much kill you out of spite for picking them. I wish I were kidding.

He also hated "Strong" single stance, too, because strikes from that stance are *extremely* slow to the point where you just laugh watching them go. Everything not Normal or Fast single stance literally just got slowed down, and worse than that, the attack-canceling "feature" kicks in all the time, aborting your strikes before they ever launch, because they take too long to complete. Why? Because if you move in another direction before the swing's "done," your attack ceases as a "feint." *Why?* Because there's a directional blocking feature which sounds awesome, but literally doesn't work properly.

So basically, this is Jedi Academy: Jimmy Bob's Perfect Balance Edition. Play the way he plays: because it's the RIGHT way. I could go on, but there are likely space restrictions. Feel free to check the comments, because I reported more issues than listed here - and that was back when I thought I might like this mod, too.

I personally enjoy this saber system a lot from time to time. I like the new combat system in both, multiplayer and single-player. Something I love is the ability to perform manual block while in-combat. Ledge grabbing from some versions is fun too in several maps.

Usually I do my personal tweaks by mixing this mod with other mods. It works flawlessly well, especially in multiplayer vs bots. Throwing a few map-packs into it, some bots and/or npcs is fun too.

What I enjoy a lot is the selection of saber damage via SP. I hope to see this feature in the future for MP too. Also, it would be nice if there were more combat behavior options for the end-user to customize towards bots, this, if possible of course. Something similar to the camera menu, but with saber damage, blocking, aggressiveness, etc. Overall, a welcome mod that I personally enjoy from time to time. Will stay heads up for what it is to come in the future for it.

1

Druark says

Agree Disagree

Some cool features, mixed with a lot of awful changes.

E.g. Claims to be single player compatible and yet parts of the first level are not completable with this mod.

8

mayckonwolf says

May contain spoilers Agree Disagree

It look's like the darksoul academy,its pretty cool specially the cinematic cam this time...but the combat look a bit apelative...too many things...i think that it should focus on counter attacks and parries animation...if you look for ''kengo 2 or 3'' ps2 you wil get it...or bushido blade,hit the opponent stance to create openings,unbalance then,parry and attack.

Everything works great except a few things (more on that later) and I still haven't tried the newest 2022 version.
The problem was with using force choke in single-player - the game tends to crash for some reason. Also, blaster rifle damage, while believable, doesn't leave ANY room for mistake unlike many other weapons. Also, lightsaber strikes sometimes tend to stop mid-animation for some reason, but maybe that's just me

Very difficult. The mod is so full with good ideas and bad implementation.

So, I simply did not try it for more than 10 minutes before I just give up. Not because of the bad content, but it was just buggy and strange.

Maybe it would be a good idea to split this mod in what? 2 or 3 mods and keep each of them simple and bug-free.

New features

Now much more polished than year before. Movie Duels combat but without the additional maps/models. Still needs more work.

10

I really like this mod. Played it more than 5 times.
My suggestions is to make enemies use their powers more often. And add 200 hp cap for Force Drain lvl 3.