Space Addon 4.0 is a modification for Star Wars Empire at War: Forces of Corruption. Just like the previous versions it expands the fleets of all three factions. Inspired by the mod "Awakening of the Rebellion" we have now started on developing our own special features in order to improve the game play of Forces of Corruption.
Space Addon version 3.2. It includes all contents from Space Addon 3.11 (released 2007) and three additional ships(see readme included in the download for more details)
In the Galactic Conquest, the AI is able to get Thrawn and... What's-his-face (Guy that allows Dark Troopers), and is also able to get the Eclipse.
For some reason, when I play as the Empire, I do not get some of the heroes--whether it be as the Empire, or the Rebellion [I do not believe I got Ibris]--and I could not build the Eclipse.
In an all too late to edit fashion, this is a map specific bug, probably for more than one, but the one I noticed it on was one of the ones originally from the 'first' game; I do believe it was Galactic... Something.
Additionally, don't you think the Eclipse is a little "under armed", not-withstanding the massive super cannon it is equipped with?
In my opinion, it is merely a Death Star that comes on to the field with a lot of spare room, and a lack turret guns. It costs 37500 with the Emperor's "discount", and even then, it is not worth that much simply because it has a big gun. If anything, it is a lot easier to kill than the Death Star--Why not make the Death Star the more expensive of the mega-ships? Certainly, the under-equipped "Eclipse" does not live up to the sheer amount of glory that Tyber Zann gave it in the final mission if it is to be given that much of a lack of turbo lasers, laser cannons, and so on.
Secondly: Since this is non-canon, why can't the Zann Consortium get an Eclipse, or some sort of Mandalorian SSD?
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"Secondly: Since this is non-canon, why can't the Zann Consortium get an Eclipse, or some sort of Mandalorian SSD?"
That's because the Zann Consortium will be converted into the Commerce Guild. And the demo description explains that this is (for so far) only the Space Addon 3.11 with some new ships and minor changes. The new tech- and upgrade system will be included next time as well as some missions if there is enough time.
Okay then; makes... Some sense. Though, one thing I don't get, is why no one wants to keep the Zann Consortium in as the "Zann Consortium"--every modder for it keeps replacing them with something, which makes me sad.
Though, my opinion remains that they need some sort of Mandalorian SSD or something, to help balance the whole "Mega-ship" scale.
Great mod ...I just can say ...wow...wow wow and wow...why don´t you make a Clone Wars mod??? would be great and I believe I´m not the only one who thinks that way...pleas do it^^
i hate the consortium lol that corruption thing gives them an unfair advantage >.< you spend uber credits building up a worlds ground base then they can come along and blow everything up... gey
hey! somone tld me this came in english!
Will this version have the Sub Menu in GC?
Okay, why is there this huge freaking bug with every mod, for FoC, whether the newer Steam version or the 1.1 patch, every time I click online it goes to the menu and freezes. It's the first part of the multiplayer menu, where you would click quick match or custom match, but it freezes and no words pop up. This is has happened with EVERY mod I have tried, and because LAN doesn't like to work with Hamachi, I don't know WHAT to do!
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when will v4 be done?
i have steam i made a mods folder in corruption put the FoC addon in it put the bat in the corruption folder pressed it and it took me to the original(non FOC) game am i doing something wrong please pm i get lost in comments
should i just take the mod files and put them with the games files or what plz help
There's a lot of missing information... that happen to all or just happen to me?
kann ich hier venator kreuzer bauen =)? und wenn ja welcher planet =)?
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Why is this in Empire at War mods when it is for FoC?
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