NOTE: You must start a new game after installing this mod. It will not function correctly on existing saves.

Features

Randomized Patrols: Custom dynamic patrol system which randomizes enemy vehicles, occupants and their factions
Functional Outposts: After clearing an outpost, the enemies within it will not respawn until 45 minutes (real time) has passed
Skip Intro: Skips the long intro sequence and starts you in the hotel in town
Concurrent Missions: Allows you to complete all mission types simultaneously
Faction Conflicts: Encounter random enemy firefights between the APR & UFLL
Skippable Dialog: Allows you to skip scripted NPC animations & dialog by interacting with them
Improved Graphics: Disables brown filter, increases draw distance, improves clouds and lighting, increases shadow resolution & range and more
DX10 Compatibility: Play with the DX10 API for higher framerates

Gameplay

• Disabled intrusive dialog box popups
• Disabled prompts to save your game after sleeping in a safe house
• Disabled the requirement to grab a weapon from the armory in the tutorial
• Increased default FOV to 95
• Increased default vehicle FOV to 100
• Slightly increased ADS FOV for many weapons
• Decreased ADS sensitivity on the monocular
• Added the ability to check your watch (press 6 to toggle)
• Added the ability to inspect your weapon (press I)
• Added optional DLL file to remove the green player arrow marker from the map
• Added a range upgrade for the diamond tracker which can be purchased for 30 diamonds at the weapons vendor near Mike's Bar in Leboa-Sako (image)
• Enabled unused patrol vehicle routes in the surrounding areas of Pala
• You can now use weapons while inside armories
• Enemies can now occupy every seat within a vehicle
• Buddy sidequests will now be completed upon completing the main objective(s) (no need to debrief with your buddy)
• Buddy rescues are much more fluid, faster and no longer replace your secondary weapon
• Predecessor tape missions are now unlocked by default (thanks FoxAhead)
• You can now change your machete type in the game options at the main menu by default
• You can now perform stealth kills with the machete
• Added machete "creeping" (hold right mouse button) to avoid enemies hearing your footsteps when close behind them (thanks Boggalog)
• Allowed for greater freedom of movement within weapon safe areas
• Patrol vehicle occupants now carry a more diverse set of weaponry
• Tweaked enemy idle behavior probabilities for more variety
• The player's reputation level will no longer be lowered/reset after completing certain story missions
• You'll now return to free roam after completing the main campaign
• Made the player's starting location truly random instead of being based on the location they "died" in Pala
• The IED now occupies its own weapon slot (press X for quick access)
• Fire now spreads much further and burns longer
• Breaking a ceasefire will now result in a gunfight between both factions as well as the player (thanks Lasercar)
• Buddy rescue missions are now completely optional and will not be assigned by either faction
• Added the ability to switch between the GPS and compass gadgets (both are located on a table in front of the church in Pala - image)
• Added external FOV changer script (in Far Cry 2 folder)

Balancing

• Increased swimming speed
• Increased player stamina
• Increased speed for land vehicles
• Increased the amount of damage that vehicles can withstand
• Increased the probability of enemies throwing grenades
• Increased the amount of diamonds found in briefcases
• Slightly increased player jump height
• Reduced the probability of enemies entering vehicles to chase the player
• Re-balanced all weapon and equipment costs
• All buddy side missions now reward you with 15 diamonds on completion
• All assassination missions now reward you with 15 diamonds on completion
• Slightly improved AI visibility of the player at night
• Tweaked enemy AI sensory system to make stealth slightly more viable
• Slightly increased the range of all machetes and made their stats consistent
• DLC weapons are now purchasable from the armory for 25 diamonds each
• Armory weapons are no longer unlocked automatically after escaping the prison in Bowa-Seko
• Added weapon respawn cooldown period (after grabbing a weapon from any armory, it will not respawn for 1 hour - choose your loadout carefully)

Visuals

• Disabled stamina drain blur effect
• Disabled ADS/iron sight blur effect
• Disabled player rim lighting at night
• Increased world streaming radius
• Increased shadow resolution & range (Ultra High)
• Increased LOD distances (Ultra High)
• Increased the maximum visible distance of all particle effects
• DLC vehicle colors are now randomized
• Restored original colorgrading without color filters (thanks miru)
• Nights are darker and more atmospheric
• Added foggy weather during the early morning hours
• Improved native texture filtering settings (thanks Parallellines)
• Force enabled shadows for some small terrain objects and vegetation (thanks miru)

Fixes

• Fixed the MAC-10 silent radius bug
• Fixed an enemy sniper that would spawn inside a rock
• Fixed missing truck engine sounds
• Fixed a scripting error that caused a buddy mission to never deactivate after completion
• Fixed a scripting error that caused enemies at the airport to never respawn after completing a story mission
• Fixed the bouncing NPC bug when playing with framerates above 60 (no need to cap FPS)
• Fixed the silent phone call bug (phone calls will continue playing in the background if the phone is hung up)
• Fixed the repeating Jackal Tapes bug (thanks FoxAhead)
• Fixed an issue with road textures where they looked abnormal with a higher LOD scale setting
• Fixed an issue where if a convoy truck wasn't destroyed by the player the mission wouldn't complete correctly, preventing future convoy missions from starting
• Fixed an issue where convoy missions could stop being offered before the player could complete all of them
• Fixed an issue where the game could become soft-locked after assigning a bugged buddy rescue mission
• Fixed an issue where the game could become soft-locked after assigning the final mission of Act 1
• Disabled mouse deceleration
• Reduced input delay
• Included LAA patched game executable for stability
• Capped framerate to 150 to prevent player physics issues (mainly jump height)

Special Thanks

Boggalog
Dzert14
Hunter
Parallellines
RaZoR-FIN
miru
Lasercar

Huge thank you to Laine (AKA Tatu) for providing the images used for the mod!

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Scubrah's Patch

Scubrah's Patch

Full Version 10 comments

Refines the vanilla gameplay experience by introducing new features and a host of tweaks and fixes.

Post comment Comments  (0 - 10 of 93)
SmackHead2
SmackHead2 - - 111 comments

You gotta contact BigTinz and combine forces: Moddb.com

Reply Good karma Bad karma+2 votes
scubrah Creator
scubrah - - 43 comments

We talk now & then. I think we both agree that our mods should stay separate for now, especially given we have different goals and thoughts about the game. Having several mods to choose from is always a good thing.

Reply Good karma+1 vote
--X--
--X-- - - 1 comments

Hello scubrah.
I made some changes to your mod after a request from a good friend (e.g added dlc vehicle manuals,every weapon and
vehicle has its real world name, rearrenged the weapon upgrades section and added dlc weapons to it also lowered the cost of them to go in
par with the other weapons,added the dlc weapons in the bandoliers,gave every weapon realistic ammo capacity and added hd icons) finally i
made the mp-5 a
complete secondary (it uses smg ammo pickups and the light assault bandolier) however i cannot swap it with the uzi in the convoy missions
can
you please help?.

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scubrah Creator
scubrah - - 43 comments

Hi, you will need to unpack common.dat/fat and find the file "domino\user\sidemissions\convoymissions.unlockweapons.lua".

Place this file in your edited patch, edit it by changing the crate name for the unlock, and re-pack your patch.

Reply Good karma+2 votes
--X--
--X-- - - 1 comments

Thank you King now the patch is complete and i am able to finally deliver.

Reply Good karma Bad karma+2 votes
gastovskyjames
gastovskyjames - - 136 comments

can you pls make a submod that fixes bullet-spongey enemies

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scubrah Creator
scubrah - - 43 comments

It won't be part of this mod, and that is such a simple change that anyone can do, so I feel it doesn't require a variant of my mod. I've always encouraged people to take a look at Boggalog's modding guide and make their own personal changes.

Reply Good karma+1 vote
SadCack
SadCack - - 80 comments

What are the main differences between this mod and the Redux+Realism mod?

Reply Good karma Bad karma+2 votes
scubrah Creator
scubrah - - 43 comments

I tried to retain the vanilla feeling of the game (mainly combat which is the game's best aspect IMO) while also expanding the game with new features and changes that make it more fun and simply easier to play.

Probably the biggest difference between my mod and others is that my mod contains new things built from scratch that are unique to my mod and no other mod has them. Things like Concurrent Missions, Random Patrols, the watch, QOL stuff like skipping dialog, now I've added the compass, etc.

R+R is a very solid mod and is popular for a reason. I'd ultimately say whichever mod is better for you depends on what you want out of the game.

Reply Good karma+3 votes
Guest
Guest - - 689,522 comments

I personally have two FC2 installs with your mod and R plus R. Best of both worlds! You guys are legends, modders in general is what keeps me interested in gaming to this day.

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scubrah Creator
scubrah - - 43 comments

Very kind message, thank you.

Reply Good karma+1 vote
SadCack
SadCack - - 80 comments

Thank you!

Reply Good karma Bad karma+1 vote
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