Texture changes, music changes, SCP changes and mode changes. All to make the game more difficult.

Possible Future Updates:
-New Voicelines?
-New SCPs?
-Create new events?


Version 1.6.3

This patch is to allow the game to run at a higher performance that it did before.
Using 4GB Patch, the game now runs at a more optimized rate and any flickering textures or missing textures should be patched. If not then more patches will have to be made to fix this problem.

Credit to 4GB Patch, here is the link:
4GB Patch – NTCore

This is it for this update, a late trailer has been created for the added difficulties.


Changelog for Version 1.6.0:

Major Changes:

    • New Models for:
      • SCP 049
      • SCP 096
      • SCP 106
      • SCP 173
      • SCP 427
      • SCP 714
      • SCP 939
      • SCP 1123
      • SCP 1499
      • Clipboard
      • Eyedrops
      • Gas Mask
      • Hazmat Suit
      • Severed Hand
    • New Animations for:
      • SCP 049
      • SCP 096
      • SCP 106
      • SCP 173
    • All music has been changed!
    • The loading screens feature new images (most of them).
    • Trucelent has now been changed to XK
      • XK now has a new description.
      • XK no longer features the HUD in game.
  • New SCP Logo.
  • All SCPs should use elevators.

Minor Changes:

  • Loading the game now sets the inventory amount as simply creating a new game with a lower inventory amount would change it for all saves/worlds.

Version: 1.5.0

Changelog:

Modes
-Fixed modes.
-Added 3 new modes - Thaumiel, Apollyon & Truculent!
-New modes have set amouts of inventory! (Thaumiel = 4, Apollyon = 2, Truculent = 1)

SCP's
-Changed SCP 914's ability, everything is mixed up!
-Changed SCP 008's infection rate, you should die upon being infected.



Version: 1.3.0

Changelog
-No more UE mod.
-Fixed SCPs AI.
-They spawn more regularly.
-Decreased 106's movement speed.
-Increases 096's running speed.
-Cleaned up the textures, they contained unwanted lines everywhere.


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Pixels, Synth & Unfairness v1.6.3

Pixels, Synth & Unfairness v1.6.3

Patch

This is the next update for this mod. This patch is using 4GB patch to boost the game's performance.

SCP: Containment Breach | Pixels, Synth & Unfairness V1.6.2

SCP: Containment Breach | Pixels, Synth & Unfairness V1.6.2

Patch

Very minor changes to the game, read more in the description.

SCP: Containment Breach | Pixels, Synth & Unfairness v1.6.0

SCP: Containment Breach | Pixels, Synth & Unfairness v1.6.0

Full Version 1 comment

New models, images as well changes to code. An exciting update for Pixels, Synth & Unfairness!

SCP: Containment Breach | Pixels, Synth & Unfairness v1.5.0

SCP: Containment Breach | Pixels, Synth & Unfairness v1.5.0

Full Version

New version! New modes! New SCP changes! Basically this update in a nutshell.

SCP: Containment Breach | Pixels, Synth & Unfairness v1.3.0

SCP: Containment Breach | Pixels, Synth & Unfairness v1.3.0

Full Version

New version for Pixels, Synth & Unfairness, check changelog(in description) for more information.

First Release

First Release

Demo

Is a RAR file. Any problems and I will change it to ZIP.

Comments
Roddoz900
Roddoz900

Somiaz please read at least my apologies, I am not lying in my message I really apologize for previour offences.

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Roddoz900
Roddoz900

I think I should fix the situation I've generated!

1: My posts were old, they were from 2020 some months ago
2: I've been rough and disrespectful against you without reason so I really apologize (really I'm not joking, so sorry for previous posts), however I didn't said the models without textures because I forgot to write them and the versions of the mod. In addition I removed my rude and useless comments because I really feel bad for having criticized you in that way.

If you can, please forgive me about my unrespectful behaviour.

Here are honest but correct review on your mod:
The mod by itself isn't bad but SCP-714 and a lot of times SCP-939 doesn't show textures and remain white all time. That's all, next time I'll think before writing and again, sorry for everything.

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Keter-Class
Keter-Class

Just wanted to stop in and say thank you for the inspiration you gave me to create Torture Edition, I personally didnt think this mod was hard enough so I decided to make the game as hard as I could make it, this mod is well done, but the unfair concept was a little poorly executed in my opinion, as it felt normal to me, but its nice to see youre still kicking with this mod, I wish you the best luck in the future with this mod, and hope I didnt sound rude, thanks!

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AnomalousBob
AnomalousBob

Pretty bad mod imo.
I don't want to be mean but it's just bad, the title makes you expect the mod to be based on pixelart, instead they just ran a pixelization filter over the textures; this is NOT how you make pixelarts.

As you can obviously tell from the mod's icon, the textures are so ridiculously high pixelated in an average pixel manner that the entire context of the image is lost- Texts are luckily one big pixel, 173's face is just a distorted mess, and everything is so smoothed out.

Oh, and of course the 173 model, at least you got a custom model into the game, I have no idea how to position it correctly lol.
But the 173 model is some really weird unproportioned voxel art that reminds me of those low effort "pixelarts" (by which I mean pixelarts that have different sized pixels in the very same canvas); not even mentioning that you made a weird mutation between the original 173 and a famous artist's impression which uses three legs.

It's of course a great concept, it'd be great to see SCP-CB on pixelart/voxel style. But as it is right now I don't really think it accomplishes what it aims for.

That is, of course, my opinion. Everyone makes mods the way they want, and even if everyone doesn't like the way you do it, bad luck for them lol

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Somiaz Creator
Somiaz

Hello, sorry that you haven't enjoyed this mod. This was intended to be a joke mod where I just pixelise the textures and change the sound, but later on I wanted to change the game's code and make it more of an unfair game.

The textures and models are not based on voxels nor pixelart as that was not it's original purpose. Hopefully you can understand this, but if there are any change you think will improve on how the mod looks, please reply or comment again.

Reply Good karma+2 votes
AnomalousBob
AnomalousBob

Oh well, now that I look back at it maybe I was pretty rough at typing it.
It's a fair point to kind of just make it pixelated as a secondary thing, I just got the impression the other way around and saw the mod as MAINLY changing textures and models to pixelart and SECONDARILY increasing difficulty, I've stuck to this idea and that's how that rather unnecessary comment was created.

I'm sorry if the comment was too mean or anything, I had the wrong point of view and can get pretty annoyed when I see such things being called "pixelarts". I would give feedback about the mod difficulty but the normal SCP:CB is already hard enough for me.
I wish you best of luck developing this mod

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Somiaz Creator
Somiaz

It's all good.
I'm hoping to get back on track with this mod, but I've been busy with many other things and have had to put it off for months.
Just wondering, what do you hope to see in this mod. If you have any type of suggestion to make.

Reply Good karma+2 votes
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