The SCP-173 Mod is a modification of SCP-CB that changes the role of the player from a D-9341 to the role of being SCP-173, the main antagonist of SCP: Containment Breach. The mod is currently in early alpha, still in development, so ideas are very much appreciated :)
v0.3.1 of the Playable SCP-173 Mod The mod is still in development, so it may have a few bugs.
v0.3.1 - Small patch
Additions:
- Removed unnecessary decls.
- Some death animations now change depending on the kill angle.
- Added Corrosive SCP-173.
- Acquired by interacting with SCP-106's corrosive substance.
- Allows you to "send" victims to the pocket dimension.
- Removed a few unused files.
Bug Fixes:
- Fixed the 3D/2D menu option.
- Fixed class d death animations.
- Fixed a few problems with SCP-173's models.
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v0.3
Additions:
- Recreated the entire mod, with many other additions and a few optimizations
- Reworked Class D AI
- they are much more optimized
- now wander the facility randomly
- now will attempt to escape the player
- appear more frequently
- can be distracted by ambient noises and surroundings
- improved animations (thanks to Mleczyk76)
- Reworked MTF AI
- code structure is a lot more improved
- now wander the facility randomly, rather than tracking the player
- can be killed
- can contain the player
- now feature unused post v1.0 MTF voicelines
- now follow a leader, rather than branch off on their own
- have new animations
- can disable tesla gates
- now enter the facility based on a timer, rather than the proximity of the player.
- The player now has a random chance of cracking the floor if they drop onto a surface
- The mod is now directly integrated with the normal game's file layout
- Removed hand symbols
- updated button textures
- now display new icons
- interactive highlighting
- Added an updated Third Subdivision Studios startup video
- Added unused save message style
- Revamped the game launcher
- New launcher image
- Removed Graphics selection mode (which was not working due to blitz3D)
- Borderless
- Added the option to toggle SCP-173's head rotation
- Moved a lot of hud elements to display on NPCs
- now display a blink percentage bar when they are observing the player (Allows the player to know when a target is going to blink)
- SCP-173 is a lot faster now
- more SCP accurate
- SCP-173's head now rotates to look at the closest entities
- NPCs have higher blink resistance (longer watch times)
- Added support for resolutions of up to 4k.
- Added anisotropic filtering.
- Removed 16 bit mode
- Added a gamemode system:
- Allows you to select different modes (Currently only has classic breach mode)
- Added store room event (random chance)
- Added the ability to the window in the 2 way testroom.
- Removed the ability to save when being looked at.
- Removed unused announcement variations
- Added 2 new class d textures
- SCP-049 can now interact with the player (Still unfinished)
- Checkpoints open at certain periods in the breach (LCZ - 3 Minutes, EZ - 5 Minutes)
- Added a slight camera shake effect when killing NPCs
- Changed the lighting of the game (Now uses Multiply (default) instead of Multiply 2)
- Added transparent visors to guards
- Changed a few door sounds to their older counterparts
- Added 3D menu to the mod
Bug fixes:
- Fixed SCP-173's head looking in the complete opposite direction of the current target
- Fixed the third person camera clipping
- Improved and fixed the night vision goggles model on killable class ds
- Fixed stopsound not stopping the MTF announcements.
- The player is now unable to save when eye contact is being made with it.
- Fixed camera locking when being contained by MTFs
- Fixed Gate B's wall textures not matching the entrance zone style
- Fixed Tesla gates not working
- Fixed loading bugs
- Fixed mispositioned vents
- Fixed room collision issues
- Fixed MTFs getting stuck on each other
- Fixed SCP-173's head attempting to look at sprites
- Buttons no longer highlight themselves if the door they are connected to is unopenable
- Fixed certain MTF animations not playing
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v0.2 - Changes and additions
- New MTF announcements
- Moved D-9341's position so he is easier to see during the post intro
- Changed the player's starting area
- Storeroom event
- Some improvements to the guard's AI
- Changes to some of the NPC textures
- Detail maps applied to SCP-173's model (allows for a more detailed look)
- Extras menu
Bug fixes and patches:
- Fixed the room rotation issue when the player is teleporting to certain rooms
- Some patches to MTF AI
- Guards no longer sink into the ground
- Fixed the ability to use levers (which previously made it impossible to pass through the 939 storage area without cheats)
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v0.1.2 - Few new additions and bugfixes
- The MTFs now return to the player if they get stuck
- A few new improvements to the MTFs (new animations, pathfinding)
- MTFs can now communicate
- A few changes to the lighting engine
- The game now comes prepacked with the mod (Making it easier to install)
- Disabled Access to the intro (Will be finished and added in a later version)
- Class Ds are now freed from memory when the player is far away from the body (to prevent low FPS)
Bug fixes:
- Fixed the "UpdateErrors" crashing bug (hopefully)
- Fixed D-9341 appearing after the player has used the "stfu" or "stopsound" command in the after intro
- Fixed the room "endroomc" appearing in the Heavy Containment Zone
- Fixed the second Class D disappearing after the post intro
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v0.1.1 - First Release
- Third person (with 173 player model)
- Added MTF NPC with new AI
- Can recontain the player
- Take the player back to their containment chamber
- Vent Mechanic (certain rooms will allow you to travel to other rooms in the surrounding area.)
- Revamped Intro (WIP)
- Added [REDACTED] commands.
- 173 Head turning (the player's head can rotate 360 degrees)
- Added new Class D NPC (killable)
- Can spawn with various items
- Can appear as researchers as well
- Added new Guard NPC (killable)
- Added a brand new HUD, with an eye contact indicator.
- A few new achievements.
I tried everything but nothing worked. What do I do?
NVM I'm dumb
Poggers
dr maynard aproves!
dr. manyard lol
Yo, wtf is wrong with you, Dr. Manyard you're supposed to be keeping an eye on SCP-420-J. HEY! DR. MAYNARD GET YO *** BACK AT 106'S CONTAINMENT.
Why are you here, you should be working not playing games!
Ayo aren't you the guy who caused the containment breach?
ITS FINALY OUT!!!!!
good Job btw
can´t Play :c
can´t Play
bcs
need fmod.dll
Put all the files in with the real scp cb then it will work.
Any installation tutorial?
Put all the files in with the real scp cb then it will work.
COOOL I CAN'T WAIT TO PLAY WHOOHOO!!!!.
Is there a recommended SCP:CB version for this I just am too lazy to look for?
my game just closes
what to do please help
wahhh
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Very good keep up the good work with the game SCP 173 is my favourite scp
how do i vent
What have you added? I kinda wanna know before actually playing it. Cos I struggled like hell in the last version. As soon as you were seen by one person it was practically impossible for me to do anything, I could be seen through a wall too.
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I can't even play cause some of the stuff becomes offcentered Anyway to fix this?
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