The SCP - Containment Breach Graphics Overhaul you may or may not have been waiting for is finally here!


One thing can be sure about vanilla SCP - Containment Breach, the graphics are basic at best, and at worst almost poor. This mod aims to fix that through remastered and remade graphics and massively improved normal maps.


Released July 1st, 2021.

SCP - Containment Breach Developed by Undertow

SCP - Containment Breach (Graphics Overhaul) Developed By Placeholder Studios

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The General Map Update - 1.0.7

The General Map Update Specifically:

v1.0.7 preview image 4

Includes a massive amount of changes to the general map textures such as the ones seen above; those being concrete walls, metal floors, metal walls, and concrete floors. As more and more updates come out for Graphics Overhaul, the main goal is to make the game look better and better in terms of fidelity and sharpness and this update takes massive steps toward that goal.

Below is a list of screenshots displaying specific textures and areas, afterwards is a segment about how Graphics Overhaul is being partially rebranded, and lastly is the full patch notes. Please enjoy the screenshots below and thank you (Additional screenshots in the download zip).

v1.0.7 preview image 7

v1.0.7 preview image 12

v1.0.7 preview image 15

v1.0.7 preview image 17

Slight Rebrand:

v1.0.7 release wallpaper 1

As you may know, the original images that were released with the 1.0 update are, let's say not representative of the current state of the mod. We've made several big changes to textures since 1.0 including increasing resolution and several effective and beautiful upscale methods for producing incredible results. We've also nailed down the look of texture that containment breach likes and shows the best, especially with this update.

For these reasons the mod will be going under a slight rebrand in order to better represent the current state of the mod.

SCP - Containment Breach 10th Anniversary:

Today is officially the 10th Anniversary of SCP - Containment Breach and we could not be happier that this game exists. SCP is an incredible concept and having a game like Containment Breach is one of the biggest reasons that it's as successful as it is in our opinion. We're incredibly happy to be modding this game and doing it in the way that we are. Thank you all for downloading and enjoying this mod and we hope you continue to enjoy it with this update.

Patch Notes:

v1.0.7 -------------------------------------------------------------------------------------------------------------

"General Map Update" / "Mega-Patch 2"
Large changes and improvements to a huge variety of map textures and normal maps.
Finalized normal map naming convention change and improved almost all normal maps. Item,
NPC, and many other texture improvements as well as much greater scrutiny concerning normal
maps.

GFX:
- Updated "apachetexture.jpg" (Apache NPC texture)
- Updated "monitortexture.jpg" (Monitor overlay texture)

Items:
- Updated "circuit.jpg" (Electronics item texture)
- Updated "hazmat.jpg" (Hazmat Suit item texture)

Map:
- Updated "079_computer_1.jpg" (SCP-079 texture set 1)
- Updated "079_computer_2.jpg" (SCP-079 texture set 2)
- Updated "079_monitor.jpg" (SCP-079 texture set 3)
- Updated "079_peripherals.jpg" (SCP-079 texture set 4)
- Updated "079-monitor-screen.jpg"(SCP-079 texture set 5)
- Updated "914labels.jpg" (SCP-914 intake/output labels)
- Updated "914panel.jpg" (SCP-914 settings panel)
- Updated "alcohol-hand-gel-v2-256-blood.jpg" (Medical bay blood bag texture)
- Updated "bowl-blood.jpg" (Medical bay bloody bowl texture)
- Updated "boxfile_a.jpg" (Binder master texture)
- Updated "cabinet_a.jpg" (Cabinet object texture)
- Updated "CameraTexture.jpg" (Camera object texture)
- Updated "ceiling.jpg" (Ceiling texture)
- Updated "ceilingbump.jpg" to "ceiling_normal.png" (Ceiling normal map)
- Updated "cloth.jpg" (Cloth texture)
- Updated "clothbump.jpg" to "cloth_normal.png" (Cloth normal map)
- Updated "concretefloor_normal.png" (Concrete floor normal map)
- Updated "concretemoss_normal.png" (Mossy concrete normal map)
- Updated "concretewall.jpg" (Concrete wall texture)
- Updated "concretewallbump.jpg" to "concretewall_normal.png" (Concrete wall normal map)
- Updated "containment_doorsbump.jpg" to "containment_doors_normal.png" (Containment door normal map)
- Updated "crtbev.jpg" (Crate 1 texture)
- Updated "crtrec.jpg" (Crate 2 texture)
- Updated "crtroc.jpg" (Crate 3 texture)
- Updated "ctwalls.png" (Heavy containment brick wall 1 texture)
- Updated "ctwalls_normal.png" (Heavy containment brick wall 1 normal map)
- Updated "ctwalls2.png" (Heavy containment brick wall 2 texture)
- Updated "ctwalls2_normal.png" (Heavy containment brick wall 2 normal map)
- Updated "diff_trolley.jpg" (Medbay gurney texture)
- Updated "dirtymetal.jpg" (Dirty metal texture)
- Updated "dirtymetalbump.jpg" to "dirtymetal_normal.png" (Dirty metal normal map)
- Updated "ElecBox.jpg" (Electrical box texture)
- Updated "fire_extinguisher.jpg" (Fire extinguisher texture)
- Updated "gears.jpg" (SCP-914 gear texture)
- Updated "gearsbump.jpg" to "gears_normal.png" (SCP-914 gear normal map)
- Updated "glass.png" (Standard glass texture)
- Updated "granite-texture-tileable.png" (Granite counter-top texture)
- Updated "grass2.jpg" (Outside "grass" texture)
- Updated "grass2bump.jpg" to "grass2_normal.png" (Outside "grass" normal map)
- Updated "gravel.jpg" (Outside gravel texture)
- Updated "gravelbump.jpg" to "gravel_normal.png" (Outside gravel normal map)
- Updated "label008.jpg" (SCP-008 containment label texture)
- Updated "label008bump.jpg" to "label_generic_normal.png" (SCP-008 containment label normal map)
- Updated "label012.jpg" (SCP-012 containment label texture)
- Updated "label012bump.jpg" to "label_generic_normal.png" (SCP-012 containment label normal map)
- Updated "label035.jpg" (SCP-035 containment label texture)
- Updated "label035bump.jpg" to "label_generic_normal.png" (SCP-035 containment label normal map)
- Updated "label049.jpg" (SCP-049 containment label texture)
- Updated "label049bump.jpg" to "label_generic_normal.png" (SCP-049 containment label normal map)
- Updated "label079.jpg" (SCP-079 containment label texture)
- Updated "label079bump.jpg" to "label_generic_normal.png" (SCP-079 containment label normal map)
- Updated "label106.jpg" (SCP-106 containment label texture)
- Updated "label106bump.jpg" to "label_generic_normal.png" (SCP-106 containment label normal map)
- Updated "label173.jpg" (SCP-173 containment label texture)
- Updated "label173bump.jpg" to "label_generic_normal.png" (SCP-173 containment label normal map)
- Updated "label205.jpg" (SCP-205 containment label texture)
- Updated "label205bump.jpg" to "label_generic_normal.png" (SCP-205 containment label normal map)
- Updated "label372.jpg" (SCP-372 containment label texture)
- Updated "label372bump.jpg" to "label_generic_normal.png" (SCP-372 containment label normal map)
- Updated "label513.jpg" (SCP-513 containment label texture)
- Updated "label513bump.jpg" to "label_generic_normal.png" (SCP-513 containment label normal map)
- Updated "label895.jpg" (SCP-895 containment label texture)
- Updated "label895bump.jpg" to "label_generic_normal.png" (SCP-895 containment label normal map)
- Updated "label914.jpg" (SCP-914 containment label texture)
- Updated "label914bump.jpg" to "label_generic_normal.png" (SCP-914 containment label normal map)
- Updated "label966.jpg" (SCP-966 containment label texture)
- Updated "label966bump.jpg" to "label_generic_normal.png" (SCP-966 containment label normal map)
- Updated "label1123.png" (SCP-1123 containment label texture)
- Updated "label1123bump.jpg" to "label_generic_normal.png" (SCP-1123 containment label normal map)
- Updated "labelmedicalbay.jpg" (Medical Bay label texture)
- Updated "labelmedicalbaybump.jpg" to "label_generic_normal.png" (Medical Bay label normal map)
- Updated "lamp3.jpg" (Another lamp texture)
- Updated "LockdownScreen.jpg" (Heavy containment zone lockdowns screen 1)
- Updated "LockdownScreen2.jpg" (Heavy containment zone lockdowns screen 2)
- Updated "LockdownScreen3.jpg" (Heavy containment zone lockdowns screen 3)
- Updated "Logo_of_the_SCP_Foundation.png" (SCP logo glass decal)
- Updated "metal.jpg" (General metal texture)
- Updated "metal_darker.jpg" (General metal texture but darker)
- Updated "metalbump.jpg" to "metal_normal.png" (General metal normal map)
- Updated "metal3.jpg" (Metal floor grating texture)
- Updated "metal3bump.jpg" to "metal3_normal.png" (Metal floor grating normal map)
- Updated "metalpanels2bump.jpg" to "metalpanels2_normal.png" (Metal panel wall 2 normal map)
- Updated "misc.jpg" (Miscellaneous mechanical object texture)
- Updated "misc_normal.png" (Miscellaneous mechanical object normal map)
- Updated "officewallbump.jpg" to "officewall_normal.png" (Entrance zone wall normal map)
- Updated "scp1162.jpg" (SCP-1162 texture)
- Updated "scp1162bump.jpg" to "scp1162_normal.png" (SCP-1162 normal map)
- Updated "scp1162wall.jpg" (SCP-1162 surrounding wall texture)
- Updated "scp1162wallbump.jpg" to "scp1162wall_normal.png" (SCP-1162 surrounding wall normal map)
- Updated "scplogo.jpg" (SCP Logo texture)
- Updated "servers1bump.jpg" to "servers1_normal.png" (Server room server master normal map)
- Updated "tank1.jpg" (Tank prop texture 1)
- Updated "tank2.jpg" (Tank prop texture 2)
- Updated "tilefloor.jpg" (Tile floor texture)
- Updated "tilefloorbump.jpg" to "tilefloor_normal.png"(Tile floor normal map)
- Updated "ventbump.jpg" to "vent_normal.png" (Vent normal map)
- Updated "white.jpg" (White wall 1 texture)
- Updated "whitebump.jpg" to "white_normal.png" (White wall 1 normal map)
- Updated "whitewall.jpg" (White wall 2 texture)
- Updated "whitewallbump.jpg" to "whitewall_normal.png" (White wall 2 normal map)

Misc:
- Fixed a few errors in "materials.ini" (incorrect normal map allocations, typos, etc.)
- Fixed several typos in changelog
- Modified changelog formatting
- Removed "ElecBoxbump.jpg" (Electrical box normal map) [Unused]
- Removed "glassbump.jpg" (Standard glass normal map) [Unused]
- Removed "miscsigns_normal.png" (Signs 1 master normal map) [Looks Better Without]
- Removed "miscsigns2_normal.png" (Signs 2 master normal map) [Looks Better Without]
- Removed "miscsigns2bump.jpg" (Signs 2 master normal map) [Redundant]
- Removed "miscsigns3_normal.png" (Signs 3 master normal map) [Looks Better Without]
- Removed "miscsigns4_normal.png" (Signs 4 master normal map) [Looks Better Without]
- Updated "Pipesbump.jpg" (General pipes normal map) [Possibly Unused]
- Removed "scplogobump.jpg" (SCP Logo normal map) [Looks Better Without]
- Removed "SLH_miscsigns_normal.png" (Signs 5 master normal map) [Looks Better Without]

Update 1.0.6 Announcement & Patch Notes

Update 1.0.6 Announcement & Patch Notes

News 1 comment

Another update to Graphics Overhaul is here! This one focusing on the other dimensions of containment breach, as it is the "Dimensional Update." This...

Graphics Overhaul v1.0.5.1 Patch Notes

Graphics Overhaul v1.0.5.1 Patch Notes

News

Here are the patch notes for Graphics Overhaul v1.0.5.1. They're somewhat long so be warned if you intend on reading them.

Graphics Overhaul v1.0.5 Patch Notes

Graphics Overhaul v1.0.5 Patch Notes

News

Here are the patch notes for Graphics Overhaul v1.0.5. They're decently long so be warned if you intend on reading them.

Update 1.0.5 Announcement!

Update 1.0.5 Announcement!

News

The long coming update 1.0.5 for Graphics Overhaul is finally almost here! Featuring tons of incredible new texture work. Check it out in this exclusive...

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SCP - Containment Breach (Graphics Overhaul Mod) [v1.0.7]

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Large changes and improvements to a huge variety of map textures and normal maps. Finalized normal map naming convention change and improved almost all...

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Happy holidays! We're back and better than ever just in time for the winter holiday season; and what better gift to give than a shiny new version of Graphics...

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Small update with general texture and normal map improvements. See the changelog for more information and specific changes.

SCP - Containment Breach (Graphics Overhaul Mod) [v1.0.0]

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Comments
ZiYueCommentary
ZiYueCommentary

in fact, you can modify TextureLodBias to get more details of textures in original game
lol

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u are the best

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nice

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WAITING FOR IT!

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