This modification-project strives to create a series of modifications focusing on Scandinavia in the migration period, a ruthless and unforgiving period when Germanic tribes broke up from their homelands. There have been many theories as to the reasons for this sudden time of unrest. The ancient historians wrote about tribes such as the Visigoths, Ostrogoths, Franks, Burgundians and Langobards and other such tribes. These tribes were the ones that invaded the Roman Empire, but those were not the only tribes searching for new lands. The Tribes that didn't invade Rome itself, the ones even further north of the borders, were not very interesting for the Roman scribes, and the few written sources are either vague or destroyed. These tribes were also in movement in this period, those are the tribes that I want to depict in this modification. It must be done in the most historically plausible way, while at the same time using the characters of legend to bring the lands of Scandza into life.

Post news Report RSS Norwegian Fjords

A look at some changes made to the Norwegian fjords, and an effort to make the area look as realistic and work as realistically as possible.

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I was lucky enough to spend a few days of vacation in Norway, Sognefjorden mostly, and after that I decided to have another look at improving the fjords and settlements.

(Click on the images to see a larger version)

Now, the settlements act as choke points, simulating that you'd have to use boats to be able to move about in these areas (and thus have at least some control over the area). You can see how it works here:

The crossings and mountain passes, etc. have been looked into in quite some detail, and I even made an effort to make the areas around the settlements look nearly like in reality.

Some of the areas may not look pretty on the campaign map:

... but the battle map looks quite similar to the real world picture:

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