SC SUM is a Mod based on StarCraft Broodwar 1.16.1 that preserves the classic StarCraft gameplay with all its original units, upgrades and abilities but enhances the tech tree by three new unique super units, corresponding new research facilities and lots of new upgrades and abilities. In detail: 3 new super units, 1 new support unit, 3 new buildings, 15 new abilities and 3 new upgrades.

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Add media Report RSS SC SUM 1.40 Preview: Mothership Beam Weapons
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z741
z741 - - 339 comments

Well ****, thats fracking awesome!

Should slow down its spin speed to keep it realistic though

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KYSXD
KYSXD - - 460 comments

This is really great. Mind blowing work!

I'm officially your fan, Sahasrahla.

How about a multi-target system?

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Sahasrahla Author
Sahasrahla - - 72 comments

Hi KYSXD,

that is a very interesting idea! Nice plugin. I have some other features in the pipeline, but I will seriously consider that proposal for 1.41 or 1.42.
One question:
Is the damage to the second and third target applied by just modifying the hitpoints or is an original function called?
(The current implementation needs a bullet object to calculate the beam impact location.)

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Black_Overseer
Black_Overseer - - 1,341 comments

In my opinion, it's voodoo magic.

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Sahasrahla Author
Sahasrahla - - 72 comments

If I actually managed to make you believe in voodoo, that makes me really proud. :-)

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racelee07
racelee07 - - 30 comments

Just, just amazing!!

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CIS_Razorback
CIS_Razorback - - 319 comments

This will also be applied to void rays, sentries and colossus too!

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Guest
Guest - - 689,655 comments

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Description

Another first look at the upcomming patch 1.40:
The weapon concept of the Mothership will undergo a fundametal change. The 16 Interceptors (that were a core feature of the Mothership) will be removed. This change is done to differentiate the Mothership more from the Carrier, that should be become a viable build option again. Furthermore building 16 Interceptors for each Mothership was quite anoying.
As a compensation it will receive completely new weapon systems. The air weapons will have quite the same characteristics as the Interceptors before: high range, many hits, low damage. Actually this is still the weakest of all Super Unit weapons, but the Mothership is still primarily designed as a support unit.
The ground weapon on the other hand will change the way the Mothership can be used a lot. It will receive a beam weapon with low range, but very high splash damage.

But wait... a BEAM WEAPON ?!? ...
Yeah! For all of you who thought the game engine does not allow beam weapons... well... This video will prove you wrong.
Have fun!