Enjoy the classic broodwar game with improved mechanics, new units, upgrades, abilities, and lot of changes that will improve the gameplay and open new strategies and compositions to fight with.

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Add media Report RSS Burrowed and Extra Supplies grp (view original)
Burrowed and Extra Supplies grp
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PANdemoniumJP
PANdemoniumJP - - 110 comments

Wow, how long did this take you to figure out?
You never cease to surprise me RavenWolf.

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RavenWolf Author
RavenWolf - - 261 comments

Actually I know that this was possible almost a year ago, when I update the GPTP and found the disable collision flags . But I was to lazy for make the grp, and see how to solve some issues until now.

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keithktam
keithktam - - 542 comments

may i ask which modding software do you use??like extracting and importing sprites? and how did you export the 3d models from SC2 to sprites, can Galaxy Editor do that? Have you hared of Stratagus, if yes, do you think is good? and at last , is it possible to boost the resolution and colour depth level to the original starcraft engine? many many thanks!!

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Templarfreak
Templarfreak - - 6,721 comments

I can't describe how excited I am to see this.

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Raygoza
Raygoza - - 1,639 comments

I hope collision properties are remade to make you able to block with two depots next to each other now as you are able to burrow them.

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RavenWolf Author
RavenWolf - - 261 comments

Yes, collision properties for supply, bunker and barrack was changed to make wall-in effective, but the amount and type of buildings required to block a ramp depends on the map.

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Black_Overseer
Black_Overseer - - 1,341 comments

cool

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Łagi
Łagi - - 174 comments

Great work! Its work like wall-gate?

Ekhm... Burrowed supply can be shoot be ground attack without detection?

I think if you put bars in side fans in extra suppies grp, it would be more clearly to distinguish regular supply from the upgraded one.

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RavenWolf Author
RavenWolf - - 261 comments

Yes, burrowed supplies do not require detection.
And the extra supply grp need some more work, but is hard to add stuff and not make it look weird.

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CIS_Razorback
CIS_Razorback - - 319 comments

Oh my god!! In my mod SC2TZR I will have one like that! And by the way how can I take nice game screenshots? My gane screenshots that i pasted was a color error.

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RavenWolf Author
RavenWolf - - 261 comments

print screen generate a .pcx file in your SC folder, you will need some program like photoshop or gimp to open the file.

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KYSXD
KYSXD - - 460 comments

Increible RavenWolf!
Admiro tu trabajo.
Solo tengo una preguntas:
Los extra supplies también se pueden enterrar?
Un supply enterrado se puede mejorar?

Y muy aparte de eso, sera posible implementar algo para seleccionar mas de 12 unidades al mismo tiempo y/o mas de un edificio al mismo tiempo?

Se que es mucho esto ultimo, pero solo es una duda.
Dejando eso, muchas felicitaciones por el mod!

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RavenWolf Author
RavenWolf - - 261 comments

Gracias KYSXD,
Los extra supplies no se pueden enterrar, una vez que se construye el add-on pierden la habilidad. y los suppies enterrados no pueden construir el add-on mientras esten enterrados, pero si se desentierran vuelven a tener la opcion.

Para lo de seleccionar mas de 12 unidades existen algunos hacks, si bien la interface solo muestra 12 unidades es posible elegir mas, para los edificios creo que tambien hay un hack, aunque nunca lo probe.
Todavia no investigue mucho sobre el tema pero creo que esos hacks estan junto con otros, como ver todo el mapa, o ganar recursos automaticamente, que antes se usaban para hacer trampa en battle net.
Tendria que ver si puedo separar esos hacks y ver si se pueden incluir en el mod, pero por el momento no esta en mis prioridades.

Saludos.

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The_New_Hydralisk
The_New_Hydralisk - - 110 comments

wow la verdad nunca pense que alguien pudiera lograr que se enterraran los supplie depot pero tu lo haz logrado! ¡¡felicidades!!

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