Kharisir is an isolated region of fertile land along the largely arid coasts of the great Mekish sea. It has a long a vibrant history, beginning with the arrival of the first hunter-gatherers in the prehistoric era.
The first cities grew quickly, fed on the great harvests cut from the black soil. The greatest of these was Gasha in the west. Ancient chroniclers describe in great detail the wide range of food available to its inhabitants, and the vast libraries and universities in the city.
The throne in Gasha ruled over most of kharisir for centuries, each successive dynasty continuing to reign in gasha.
This was not to last.
The invention of the printing press, and a universal writing script, allowed those not of noble birth to read and write. The power of the common man was rising.
Pressure from the expanding deserts forced nomads, once situated far from gasha, to move their flocks southwards. At the same time, sea raiders and traders alike from a far away land settled in the wet and marshy south. The throne in Gasha was losing its grip.
The final straw on the camel's back came swiftly. The invention of gunpowder in an otherwise unremarkable monastery bought the Gasha kingdom crashing down. The poorly disciplined armies of Gasha were routed by a musket-wielding peasant coalition at Kherzhil, in the 13th century of Gasha rule. The city was razed to the ground and the capital moved to khalahar, a small trading post in the shadow of the mountains. The previously unheard-of Sayaz dynasty took control, and the new kingdom flourished in three centuries of peace. For the second time, kharisir was united under a single banner.
However, the stability could not last. The Shahs of Sayazn withdrew to their vast palaces. Rebellions refused to be put down. And the devastating Gashajin war between the shah and his western generals split his empire in three.
You, the player, come to kharisir in a time of uncertainty. Rising powers in every corner of the world seek to benefit from the power vacuum. But Sayazn is still capable of striking back at the usurpers. Do you join the old dominion and reconquer kharisir? Or take up the black banner and take it for yourself? The choice is yours.

Features:

- Reworked particle effects, including drifting battlefield smoke, falling petals, rockets, fog and dust
- Larger battle maps and enormous city scenes with new buildings
- NPCs with unique weapons
- New battle sounds
- New soundtrack
- Dozens of troop trees
- Ten completely unique factions, each with their own advantages and disadvatages
- A revolutionary mechanic -- poorly-managed factions will experience rebellions.
- A proper backstory
- A world map that changes rapidly, but doesn't become monochrome in the late game
- Dynamic battlefields; more inexperienced soldiers rout after morale shocks, and pikemen are fully effective, amongst other things
- Dynamic map: different locations will have different appearances in battle, for example farmland, river crossings, or mountain passes
- The ability to bring industrialization to the land.
- Sea travel and interactive ship combat
- Airship Battles (planned)
- More dialog options for your spouse

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Sayazn 3.0

Sayazn 3.0

Full Version 15 comments

This is version 3.0. check the thread for more info.

Sayazn minor rebalance

Sayazn minor rebalance

Patch 2 comments

This mostly changes the proficiency of SOME ranged units, so they no longer have a zero in melee. A few units have had their gear adjusted, mostly for...

Sayazn 2.0 Source Code

Sayazn 2.0 Source Code

Source Code 1 comment

Source code files for bugfixing/submods. Read the thread.

Sayazn 2.0

Sayazn 2.0

Full Version 10 comments

Full version, 2.0. More patches will come eventually. Read the thread.

1.0 Patch 2

1.0 Patch 2

Patch 3 comments

Patch 2. Install over the base mod folder and overwrite when prompted. Read the thread.

1.0 Patch 1

1.0 Patch 1

Patch 3 comments

Patch 1. Install over the base mod folder and overwrite when prompted. Read the thread.

Comments  (0 - 10 of 145)
BrigSedgwick
BrigSedgwick

I absolutely love how the battle mechanics work. The normal musketeer would run away when faced with some amount of melee units like a normal person would do when faced with some crazy lunatic willing to take a bullet for their god emperor or something. Meanwhile, the more specialized and elite musketeers, like the grenadiers(who were tall burly shock troops in real life), would stand their ground. Also, pikemen actually do something useful when bunched up. These immersive battle mechanics, coupled with the lore, make this mod fantastic.

The only problems with it are the town and battle glitches, which sometimes makes the mod unplayable unfortunately. Keep up the good work though.

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Guest
Guest

I just simply love this mod thankyou soo much for the diversity in the society of this mod. Absolutely love it and this is also a very well optimized mod despite some minor bug issues.

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svartaraven
svartaraven

i have encountered some bugs: My pikemen wont brace or even form a line/listen to my orders.
And my musketmen all rout at the start of combat. I even tried the rout thing with my cheat-character and it was still the same

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facundowow1
facundowow1

any news?

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Durknust
Durknust

I love your mod, but still a lot of bugs to fix, I wonder why my troops flee from the battle so often, when I look around and find out all my 120 troops routed from the battle, is this a bug?

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Romeldil
Romeldil

I have a major problem concerning cities. Whenever I go to the Streets or into a Lords Hall, and press "Tab" to get outside again, the game crashes with some strange Error. Any advice?

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Thezombinator
Thezombinator

it tells me I need to input the vikings conquest serial code when I try to start the mod why is this?

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8.8

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Highest Rated (6 agree) 9/10

A very interesting original Universe that dabbles in traditonal medieval warfare, with a element of line musketry.

Worth playing now or watching for a few more months post release.

Get your Ottoturk Zamurai on.

Feb 13 2015 by Nurdbot

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