Kharisir is an isolated region of fertile land along the largely arid coasts of the great Mekish sea. It has a long a vibrant history, beginning with the arrival of the first hunter-gatherers in the prehistoric era.
The first cities grew quickly, fed on the great harvests cut from the black soil. The greatest of these was Gasha in the west. Ancient chroniclers describe in great detail the wide range of food available to its inhabitants, and the vast libraries and universities in the city.
The throne in Gasha ruled over most of kharisir for centuries, each successive dynasty continuing to reign in gasha.
This was not to last.
The invention of the printing press, and a universal writing script, allowed those not of noble birth to read and write. The power of the common man was rising.
Pressure from the expanding deserts forced nomads, once situated far from gasha, to move their flocks southwards. At the same time, sea raiders and traders alike from a far away land settled in the wet and marshy south. The throne in Gasha was losing its grip.
The final straw on the camel's back came swiftly. The invention of gunpowder in an otherwise unremarkable monastery bought the Gasha kingdom crashing down. The poorly disciplined armies of Gasha were routed by a musket-wielding peasant coalition at Kherzhil, in the 13th century of Gasha rule. The city was razed to the ground and the capital moved to khalahar, a small trading post in the shadow of the mountains. The previously unheard-of Sayaz dynasty took control, and the new kingdom flourished in three centuries of peace. For the second time, kharisir was united under a single banner.
However, the stability could not last. The Shahs of Sayazn withdrew to their vast palaces. Rebellions refused to be put down. And the devastating Gashajin war between the shah and his western generals split his empire in three.
You, the player, come to kharisir in a time of uncertainty. Rising powers in every corner of the world seek to benefit from the power vacuum. But Sayazn is still capable of striking back at the usurpers. Do you join the old dominion and reconquer kharisir? Or take up the black banner and take it for yourself? The choice is yours.

Features:

- Reworked particle effects, including drifting battlefield smoke, falling petals, rockets, fog and dust
- Larger battle maps and enormous city scenes with new buildings
- NPCs with unique weapons
- New battle sounds
- New soundtrack
- Dozens of troop trees
- Ten completely unique factions, each with their own advantages and disadvatages
- A revolutionary mechanic -- poorly-managed factions will experience rebellions.
- A proper backstory
- A world map that changes rapidly, but doesn't become monochrome in the late game
- Dynamic battlefields; more inexperienced soldiers rout after morale shocks, and pikemen are fully effective, amongst other things
- Dynamic map: different locations will have different appearances in battle, for example farmland, river crossings, or mountain passes
- The ability to bring industrialization to the land.
- Sea travel and interactive ship combat
- Airship Battles (planned)
- More dialog options for your spouse

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Sayazn 3.0

Sayazn 3.0

Full Version 19 comments

This is version 3.0. check the thread for more info.

Sayazn minor rebalance

Sayazn minor rebalance

Patch 2 comments

This mostly changes the proficiency of SOME ranged units, so they no longer have a zero in melee. A few units have had their gear adjusted, mostly for...

Sayazn 2.0 Source Code

Sayazn 2.0 Source Code

Source Code 1 comment

Source code files for bugfixing/submods. Read the thread.

Sayazn 2.0

Sayazn 2.0

Full Version 9 comments

Full version, 2.0. More patches will come eventually. Read the thread.

1.0 Patch 2

1.0 Patch 2

Patch 3 comments

Patch 2. Install over the base mod folder and overwrite when prompted. Read the thread.

1.0 Patch 1

1.0 Patch 1

Patch 3 comments

Patch 1. Install over the base mod folder and overwrite when prompted. Read the thread.

Comments  (0 - 10 of 160)
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Cable787
Cable787

is this mod gonna get updated anytime soon or is it dead

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generalcross05
generalcross05

There needs to be a new sayazn.If anyone can make it,please do it

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Sopek112
Sopek112

He is releasing source code. I miss this mod.

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Guest

Jacob please! It's been two years!

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RedRockRun
RedRockRun

Finish what you started Jacob! I love this mod so much but it's full of unfinished features.

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Paladin_Rothchild
Paladin_Rothchild

God, revisiting this mod after 2 years brings back good memories. I think that above all the combat improvements and scenes/items my favorite part is the music. I'm not sure if it's created specifically by the devs or sourced somewhere else, (props if it is by the devs!) But it fits the theme so well, I love the almost folksy feeling you get from the post-battle music where people are cheering and clapping. Oh and that one song that has the guitar is by far my favorite. Absolutely adore this mod and hope it gets finished someday.

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Paladin_Rothchild
Paladin_Rothchild

Update, 3.0 is a buggy mess and makes the game unplayable. stick with 2.0 Still love this mod though

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Vaan_Ratsbane
Vaan_Ratsbane

Wait seriously? That explains a lot. I'ma download the older version and go back to playing. This is my favorite mod hands down and I just wish it had more polish in some areas. I hope Mr. Hinds keeps working on Sayazn because it's a lot of fun and a really unique experience.

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Vaan_Ratsbane
Vaan_Ratsbane

I get mostly the same bugs graphic and otherwise in 2.0 as 3.0 so I guess I'll stick with the new one.

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Highest Rated (8 agree) 9/10

A very interesting original Universe that dabbles in traditonal medieval warfare, with a element of line musketry.

Worth playing now or watching for a few more months post release.

Get your Ottoturk Zamurai on.

Feb 13 2015 by Nurdbot

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