Shortly after the citadel exploded, Gordon's train was teleported to a beach in which was farther away from white forest than he anticipated. He makes his way through the coastline, caves, and outlands to destroy a combine weapon capable of destroying the rocket in white forest.
Animated by noodles
Model by Ich 666
Oooh a good looking mesh for once but I can tell that the poly count is exceedingly high unless those are all just smoothing groups ^^. I would recommend keeping that at a max of 2500-3000 polys. Anyways looks good.
How do you make mesh?
Its low enough
(buried)
10k polys isnt enough.
I think in Halo Reach they got like 1 mil tris on models.
Hahaha, okay sorry, but no. No they don't.
There is no engine out there that can handle such big meshes.
The highest we can use so far is around 25k-30k triangles. (No, I'm not talking about Source, because it won't be able to handle that.)
In my opinion, a weapon for a Source mod should not exceed 10k tris at all, otherwise, it will be laggy for a lot of people, and besides, no-one would notice.
you're right. That is what bump-mapping for, right?
good model ... Tesher the source engine is not more the same engine you can go up to 7000 ... sample: watche the css weapons and the Day of Defeat Source weapons ;)
AA-12? in eastern Europe? Then again I might be confusing it with the USAS-12 :P
no wait AA-12 & USAS-12 are both American auto shoties shotguns.
Go for a Saiga 12 shotgun...Its Russian auto shot gun based of of the AK series rifles & very popular in both military & civilian markets IE there just about all over Europe &there are quite a few here in the US as well.
heres some info n pix on the gun
World.guns.ru
hunting version
World.guns.ru
original / default model
World.guns.ru
default with short barrel
World.guns.ru
spetznatz military version
Damac.us
scale comparison of short barreled version to human person
Kalashnikov.guns.ru
Hope that can be implemented in the game if possible :)
How do I make mesh?