This is a HD modification for Rune! Feature List: - New OpenGL render - New HD textures (1024x1024px) - New effects fire, snow, etc.; - New hud - Other minor changes. Team members: Xandar (modeling,mapping) Voy (mapping) Stinky (mapping)
Some Lotfe screens from RuneED
I just want to show how many brushes we use in an average map.
The mod is about 95% done, now we're finalizing it with map to map
teleports, levelinfo informations, texture align, geometry correction, ect.
So now we are still making just maps now we have 14 HD maps some of them still need to some small fix. Rune 1.20 will have 25 maps so still need 9 more...
1. replace all files to game folder with the same name 2. open Rune.ini in system folder and add this to the bottom: [RuneI.RuneScoreboard] F [RMenu.RuneConsole...
1. replace all files to game folder with the same name 2. open Rune.ini in system folder and add this to the bottom: [RuneI.RuneScoreboard] FontInfoClass=FontChange.FontChangeFontInfo...
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Doesn't work at all. Installed following all instructions and I get,
"Failed to enter entry: Can't find class in file 'ClassEngine.ServerOptions'
History: UGameEngine.init < - InitEngine"
I think it conflicts with the new DX11 renderer they put in the latest patch.
DEAD
Is this mod still in development?
31/12/2014, some server still to run on Rune?? say me yes! and i'll run back to play once again in my life! ^^
I've done what the Readme says and it botches Rune Classic with an error message saying something about not being able to find a class in the engine or some other bollocks.
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Cześć, mógłbyś mi krótko opisać jakie funkcje pełni nowy renderer OpenGL ?? Tzn. jest bardziej kompatybilny?? Zmniejsza ilość bugów graficznych?? Jest szybszy?? itp itd...
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What does the NEW OPENGL RENDERER do??