It took us a little while, but we've finally finished it! Here is the latest addition to RPG-X v2, the RPG-X v2.1 patch!
It took us a little while, but we've finally finished it!
Here is the latest addition to RPG-X v2, the RPG-X v2.1 patch!
Even though we thoroughly tested RPG-X before release, it was inevitable that bugs would appear.
We tried our best to get rid of them all, but some nasty ones still survived. So, over the last
few months, we've gone back over our tracks and thoroughly checked as much as we can, fixing and
improving the mod while we were at it.
The result of this hard work is RPG-X v2.1.
Some of the fixed bugs include:
- Teleporters not working on older maps
- Spelling errors in the German translation
- Issues with the transporter feature on some maps
- Ranksets loading incorrectly
- Several character skins loading incorrectly
- Improved stability on larger maps
Aside from that, we've also added many more features:
- Rendering support on widescreen monitors
- Client-side loading of classes and map info for added network speed
- Beam firing modes in the Phaser Rifle and Disruptor
- Added new functionality to door entities
- Added several new sets of player skins (Courtesy of Laz Rojas)
- Changed some of the UI behaviours
- Added a new quit menu
- Added new music tracks
- '/me' text emote command
Another interesting feature we've worked on was trying to upgrade
older roleplaying maps up to the RPG-X2 standard by using a multitude
of scripts. This means that it will now soon be possible to have beam
locations and scannable panels on some of the older maps like
Serenity-B. Overall... this wasn't really a visual upgrade to the mod,
more a huge tonne of stability fixes and internal server upgrades.
However, now that RPG-X2's flagship map, USS Atlantis has been
released, we're sure this will overall create a very appealing visual
experience.
Have fun!
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