Brings the nations and times of Rome to the world of Victoria.
I said in my last post that what I was planning to do was for more time consuming and difficult than I first thought,I was right and I was wrong as all though I realized it would be more difficult I didn't realize it would be so much more difficult and I basically left it dead in the water.
And then Imperator Rome was announced, then released, and I was personally underwhelmed.
Therefore I felt Id share some screenshots of content that would have made it into the mod and what would have needed to be changed/fixed. I have to give credit to the Rise of Rome mod team for supplying huge progress from the development of their mode for me to utilize so big thanks! There will be a more extended gallery in images this post will only summarize significant points.
This image shows some of the many barbaric states and some of the Mediterranean and highlights what areas in Europe would be populated and some of the states that would populate it. As this is a earlier time period than that of which RTV would be set many nations would be changed however many states seen here would remain as cores or unions.
A example of a reskinned manufacturer. Something that most likely would have featured in the mod.
A example of a unit skin, I am unsure of the accuracy of this skin for some nations but would have most likely featured in the mod.
This image shows some of the new resources that would have featured in the mod, Note also that services are seen as a trade able commodity. This would have represented the sharing of labor and industry amoungst nations and also tied in with the concept of having multiple buildings other that just factories. This element would have been refined more prior to launch.
This image highlights how the tech system may have worked within the mod. This was a feature that I was unsure about, as I would have preferred a system in which more generic upgrades like say "Improved Armour" would be available and have different effects for different nations for balancing and a more diverse amount of innovations for all nations.
This image shows the political parties that would be present, and what ideas and groups they would support. This was something I didn't have focused plans for.
Here we see the possible unit options that would be available. The infrastructure for units that was originally in Rise of Rome mod is impressive and is not something I would change much, with the exception of regional buffs ie Cataphracts Represent.
This final screenshot highlights the biggest problem with Rise of Rome as a base for RTV and the reason I basically gave up on the mod. Although the AI was more than happy to make alliances, Declare epic multi-state wars and raise an army The AI would, with the exception of Numidia (IDEK), never actually occupy/invade. Which basically lead to the AI spamming out wars and eventually losing due to time. The AI not understanding how to occupy is a insurmountable problem I cannot solve and kills any chance of the mod at this time..... unless
Given the mediocrity that is Imperitor Rome it is up to the modding community and community at large to fill this void. I believe that if some issues present in this mods current state could be resolved and with the support of other members of the community modders and otherwise this mod could work and be something great. That's why I'm calling out anyone this might be able to figure out this issue to contact me to try and work. I'm willing to give out relevant mod files if anyone thinks that might realistically be able to figure this out. Im also reconsidering restarting development if that can be resolved and if people still want this mod.
Look forward to everyone responses! :D
PS. New Cheatpack 1.2 Coming soon!
Will post files I have been building this mod off soon.
The Holy Union of Rome Total War and Victoria 2, HELP REQUIRED PLEASE ASK IN COMMENTS
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