"RTR is a total conversion mod of RTW which introduces a whole new level of realism and historical accuracy.

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RTRIS


RTR: Imperium Surrectum v0.1.1 released.

Changelog.

  1. Fixed the issue where players would not be able to start a campaign due to a 'Select an Item from the List' error.
  2. Fixed unit cards not showing for players using the Vibrant (Original) unit colour scheme.
    • Added missing unit cards.
  3. Fixed all units that did not have a texture, or units in campaigns that did not have textures for the factions they were given to.
    • Improved models and fixed flickering issues in most units and officers.
  4. Fixed crashing issues on macOS. Now hopefully there should be no more issues when playing battles.
    • Fixed testudo formation crashing for some units due to them being spearmen.
  5. Rebalanced unit stats and costs, and mount stats, for a more realistic experience.
  6. Changed some city garrisons to improve campaign balance.
    • Getia was given to the Getae to improve their campaign performance.
    • Altered the peasant unit to be extremely expensive to recruit to prevent AI using it for army composition, but allow for it to spawn during revolt and prevent CTDs.
  7. Added RS2 animations.
    • Removed swords from hoplites.
  8. Fixed issue where sandstorms would occur in nearly all battles.

Download.

You now have the choice between Steam Workshop (more often updated) and ModDB version, as you like.

If you want to be up-to-date with every news of announcement regarding the mod, consider joining us in Discord.

Unites 09


Unites 10


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[Release] RTR: Imperium Surrectum v0.1.0

[Release] RTR: Imperium Surrectum v0.1.0

News 1 comment

Here it is! First official release of RTR: Imperium Surrectum for Total War : ROME REMASTERED, bringing the best from RTR et Roma Surrectum mods teams.

F.A.Q. - Everything you need to know

F.A.Q. - Everything you need to know

News

Everything you need to know about RTR: Imperium Surrectum will be there.

Rome Total Realism VII Released

Rome Total Realism VII Released

News

Rome Total Realism VII Released! Available to download now.

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RTRVII Gold

RTRVII Gold

Full Version 4 comments

I added the RTRVII file, it needs to be mirrored here.

Comments  (0 - 10 of 34)
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SmilesShdow
SmilesShdow

bro it said that my BI version is 1.6.1.0 and it deeded 1.6, how can I fix it please

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Guest
Guest

This mod has many strong points (graphic, forts with platforms, very great campaign map, large variety of units for ever faction etc.), but they are some points which i dislike strongly. For me, the mod looks a little bit unfinished. For example, indeed, a very dedicated attention for helenic factions, but the roman one is simply unfinished. The principes are ok, the marian legionnaires to, but then begin the problems. There is no difference between marian cohort and marian first cohort whatsoever. Same stats (although the first cohort contained the best veterans of the legion), but this wouldn't be such of problem, the problema is, it has the same number of men (160). Same stats, same number of men, same morale, but much more expensive. How's that? The segmentata legions is a little joke, weaker than principes, a little better than hastati. Same for the "rome's finest". Weak, useless....the roman elite.
Other problem is with the siege in campaign, reason i abandonned it for. You have stone or even large stone walls, you are under siege, and your men die nearly exponentially from a turn to other. The besieger doesn't attack you, but just wait, and when the number of turns expire, the settlement is lost. Why bother to build walls, which are expensive and took long time to build, if you are constrained to go outside the walls to fight the enemy in open field, in order to keep the settlement.

My to cents, in general about sieges. To take as example a stone wall city, which can resist like 7 turns, in the firsts 2 turns (when the siege equipment is build) no men from the 2 armies (attackers and defenders should die), then each turn will die 1 up 3% from defenders, and up to 6% from attackers or so, and up 8% in case the settlement has large or epic stone and therefore stonger towers. In this way the walls are useful and the besieger is forced to attack, not to obtain something "for free". Otherwise in 4-5 turns, his army will be reduced to 50%. This in my opinion would be a total realism like. For now, no mod has this feature.

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very-sad-slave
very-sad-slave

Try my mod, please. The "Fair Mod". Try it in campaign :D I worked very hard on it.

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MichaofTmolos
MichaofTmolos

It is able to play online with my team friend : Rome Total Realism VII / [ RTRVII ] playlist
Youtube.com

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Arivax
Arivax

I got a porblem with Rome TW and RTR on windows 10. There is a poblem with screen. I can't launch game. Screen is jumping.

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