Inspired by the old Europa Universalis: Rome grand strategy game made by Paradox. This is a total conversion mod for Europa Universalis 4. It takes the timeline back to 474 AVC which is 274BC. Rome is only just rising up as a power in the Mediterranean, Carthage controls the majority of the trade in the West, tribes are fighting in Gaul, and Alexander's heirs are fighting each other for control of his vast empire. Who will rise up to command Europa?
Roma Universalis v1.3
Huge patch; lots of changes and bug fixes. Roma Universalis will never be the same.
Changelog:
- Made technologies unlockable earlier (now 40 years instead of 50)
- Made Etruscans vassals of Rome (as they were in 279 BC)
- Changed some broken ideas
- Added a new Nomadic tech group and idea group; they will be for Sarmatian and Scythian nomad group factions
- Fixed the Rome tradenode a tad bit
- Added a new Germanic religion with icons
- Tweaked Eastern/Persian infantry and cavalry; they are stronger now.
- Gave Thessaly back to Macedon, but Epirus has a core; Epirus did not own Thessaly until 274 BC, the mod is set in 279 BC
- Added some new loading screens
- Added Cyrenaica, an Egyptian state formerly part of Egypt, they are allied to the Seleucids
- Egypt and Carthage no longer start at war
- Fixed some localisation
- Added Trapezos, Gaeutuli, Nabatea, and Qidri as non-Celtic/non-Germanic factions
- Add Belgae, Boii, Brigantes, Chrusci, Cimbri, Ebdani, Frisii, Gutones, Iceni, Lugii, Marcommani, Nori, Raeti, Rugii, and Treverii as playable factions; they are appropriately either Germanic or Celtic
- Fixed some colony and visibility issues in some provinces
- Fixed some broken ideas
- Fixed some elections
- Changed the Ptolematic Egypt flag; it's a little clearer now
- Added Aestii, Anartes, Ardiaei, Bastarnae, Biephi, Breuci, Budini, Catiaroi, Dalmatae, Daorsi, Eravisci, Getae, Scordisci, and Triballi as new playable factions in Sarmatia (who are Nomadic), Illyria, and Dacia (Illyrian and Dacian tribes are Barbarian)
- Daci and Illyria unified states no longer exist (but will come back in future versions)
Future plans for v1.35 / 1.4:
- Add some small factions to the Caucasus
- Add new nation ideas (for Gatae, Suebi etc.), and create Germanic, Dacian, and Illyrian ideas and traditions
- Fix localisation and bugs
- Balance the game so that factions are a bit more equal
- Fix history errors
It is a wonderful idea, that you have made this mod. I would like to share my impressions and hope it will become even much better in the future.
You are maybe planning on changing the unit pixels and game art as general to suit the historical period. I can't find any information if it is possible to use units from EU:Rome, but that would be great.
The biggest issue I find is: THE RISE OF THE TRIBAL EMPIRES :)
In the mid-game very often (if not allways) there are huuuge tribal states. It is rediculous to have Odrysian Kindong from Danube to Jutland peninsula, or Massilia spreading to Germania.
There should be some sort of mechanics, that limit expansion for tribal governments. Maybe increasing revolt risk with number of provinces for tribal governments and possibility to split the state.