This is a Total Conversion for the Doom Source Port EDGE. The central theme of the TC will of course be the Robotech anime series, more specifically centered on the first generation (Macross). The storyline of the TC will follow the series, from the first few episodes up to the point where the main fleet of the zentraedi arrive to attack earth. Features Real time messages from various characters giving you advice, orders and information Other Veritechs to team up with you and help you on some missions Various different environments: Lo Grav, Zero G etc. Several enemies from the series including battlepods, female powered armor, Zentraedi Gropos, and Officers pods
Revision 2 to fix a nasty bug when you finish map04 and try to start map05. ------------------------------------------------- --------------------------------------------- Installation: Just unzip it somewhere, and then Double-click "FirstGen.exe" and press "Play!" About this release: This is a Work In Progress (WIP): What that boils down to is that it is a copy of what I have done up to now and is more of a developer version than anything else. In other words... Expect bugs! Expect rough edges! I have been working on this project, on my own, since 2001 and unfortunately it shows: you'll notice that some parts look quite dated while other parts will look better. Also, some stuff is the way it is because the EDGE engine couldn't do it any other way back in 2001, though now it's a different story (and hopefully I'll get around to updating that stuff). If you find bugs please feel free to let me know: I know about a lot of them already but it's...
WELL DONE... :)
Cheers! Hope you like it.
I might come back to it one day, at least to replace most of the sprites with models.
hey I tryed to play it and it says Edge Error: openGL: Software Renderer
Do I need doom to play this or what
HEY DID YOU GET MY MESSAGE THE DAMN THING IS NOT WORKING it keeps on saying Edge Error: openGL: Software Renderer how can I fix this!
error link :(
same open:gl software error, oh well, guess i cant try this one... it is an error in "gledge32" btw