This is a mod in progress for "Call to Arms" changing the theme into the Star Wars universe with new high quality content, new non-linear RPG gameplay, and many new game mechanics!

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Barbedwire_Cule
Barbedwire_Cule - - 1,716 comments

why is there Totaler Krieg UI and Dinsen's personal sprite textures [smoke sprites] (authorised by Dinsen for RobZ mod and WW2 Chronicles)?

But it's looking stunning. Great Job.

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Buzztr0n Author
Buzztr0n - - 705 comments

Uh oh... Forgot the disable the WW2 mod >.<

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Barbedwire_Cule
Barbedwire_Cule - - 1,716 comments

Hehe, surprised you made them compatible in the first place.

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Buzztr0n Author
Buzztr0n - - 705 comments

I hope you take that as a compliment :P I mix stuff from a dozen mods together for my personal WW2 entertainment :) If you check out my latest screenshots here on my profile you will recognize the wonderful headgear and equipment from TK along other stuff.

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ledernierrempart
ledernierrempart - - 515 comments

this looks perfect (perfect from a men of war point of view :3)

and you have a better at-st than galaxy at war ^^

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Buzztr0n Author
Buzztr0n - - 705 comments

Thanks for the compliment and regarding the AT-ST: it's not better, just different. I personally like this one too with the different body propotions. But the one GAW uses (I think it's from Battlefront) is probably alot closer to the original movie props. If I ever get someone to re-work this custom walker, I'll get more variants with different weapon attachments and gunner on the top hatch.

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Ltmurphy
Ltmurphy - - 407 comments

Pretty much this, Rising Empire to me has a different art style going for it with the effects,models,ect which makes it stand out. While GAW goes for pretty much straight out of the movies style. I personally really enjoy both for what they are and differences like this help make them different from each other.

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Newpower777
Newpower777 - - 265 comments

Community is mostly tight, with 95% of people not doing it for any money. Saying such things to guys doing this for fun is a little disheartening for whom in progress.

And yep, we work on model from BF-EA, If you take EA seriously then they would have had access to the original props as reference. Really just purr words as I think most DGAF between 3.2 meter wide head and 3.3 meter wide head lmao... wonder if they got the original props for the jetpacks and shields too...

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heliobilac2
heliobilac2 - - 157 comments

master job!

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Description

Lots of new sfx, fx and changes in the game code

UI is from Totaler Krieg (as I forgot to turn off the WW2 mod, urgh)