Rise of Three Kingdoms is a total conversion mod for Medieval II: Total War: Kingdoms, with the aim of the mod being to completely recreate the Three Kingdoms Era (190 to 280 CE) as accurate and true to history as possible. The mod features hundreds of historic characters with their own unique biographies and titles, dozens of period accurate armaments, unique mechanics to either usurp the throne and establish your own dynasty or support the restoration of the Han, historic mission trees for the five main factions from the era, and the inclusion of various non-Han peoples such as the Nanman, Xianbei, Nanyue, and Goguryeo.

Report RSS Rise of Three Kingdoms Team is Recruiting!

An update on recruitment into the Rise of Three Kingdoms Mod Team.

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Short update on recruitment into our Rise of Three Kingdoms Mod Team. If you are interested, please check below for current availible jobs (or the jobs subforum in our ModDB forums).

(JOBS MAY BE CROSSED OUT/DELETED AT ANY TIME, ONCE THE SPOT HAS BEEN FILLED)

Base Requirements:
- MUST have a account at TWCenter.net and in good standing, for access to Developer Forums (not suspended/banned)
- You are expected to have all required modding tools as well as basic M2TW modding knowledge (We are not responsible in training you)

We are still recruiting for the following:

Job Title: ITWE Specialist
Job Description: Job intended for dedicated building modellers, who have medium to advanced knowledge in Milkshape 3D, and familiar with ITWE, a wonderful tool created by modders

Requirements:

  • MUST have medium to advanced knowledge in modelling in Milkshape 3D (3ds max is NOT a option), and familiar with using ITWE.
  • Tools Required: ITWE, and Milkshape 3D

MUST have account at TWCenter.net to access Developer Forums (account at ModDB is not required).

Job Title: Skinner
Job Description: Job intended for dedicated skinners who have medium to advanced knowledge in using Photoshop/GIMP to create high-quality textures for models/buildings.
Requirements

Job Title: Modeller
Job Description: Job intended for modellers who have atleast some experience with modding in M2TW, and familiar with using Milkshape 3D or Autodesk 3ds max.
Requirements:

  • MUST have some knowledge with modding in M2TW, and familiar with using Milkshape 3D and/or Autodesk 3ds max
  • Tools Required: Milkshape 3D/3ds max, and converting tools GOAT or GoM (Both available for download at TWCenter.net in the Modding Workshop)

If interested in any above, please PM RoTK Team at ModDB or contact Recruitment Director (Seether) or Mod Leader (Gigantus) (Mod Leader is currently away) at TWCenter.net

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