Rise of Three Kingdoms is a total conversion mod for Medieval II: Total War: Kingdoms, with the aim of the mod being to completely recreate the Three Kingdoms Era (190 to 280 CE) as accurate and true to history as possible. The mod features hundreds of historic characters with their own unique biographies and titles, dozens of period accurate armaments, unique mechanics to either usurp the throne and establish your own dynasty or support the restoration of the Han, historic mission trees for the five main factions from the era, and the inclusion of various non-Han peoples such as the Nanman, Xianbei, Nanyue, and Goguryeo.
The v6.2 Update adds several new cultures to the mod - including unique settlements for the campaign map -, completely revamped trees, foliage, and ground...
The v6.1 Update fixes some outstanding issues and bugs in the final version, as well as finalizes content related to Area of Recruitment (AoR) in regard...
All-in-one, definitive final version of the Rise of Three Kingdoms mod for Medieval II Total War
The v5.6.2 Hotfix corrects an issue where, after starting "Liu Bei's Journey" missions in the 194 campaign, being unable to load saves related to those...
The v5.6.1 Hotfix corrects an elusive issue in which the mod would crash when conquering Chang'an in the mid-to-late game, overhauls and rebalances javelin...
The v5.6 Update makes some significant fixes and improvements to the mod, including the addition of the Guandong Coalition event, greatly expanded name...
The v5.5 Update makes some significant fixes and improvements to the mod, including the updating and removal of colored backgrounds for all unit cards...
The v5.4 Update makes some significant fixes and improvements to the mod, including an assortment of updated battle models and units, new unit battle...
The v5.3.1 Hotfix corrects an issue with a corrupt text file, which made it impossible to load a save in the 194 campaign if, in between the save and...
The v5.3 Update makes some significant fixes and improvements to the mod, most notably the complete overhaul of the campaign map terrain textures, fixing...
The v5.2 Update makes a ton of various fixes and improvements to the mod, most notably the inclusion of the new 190 campaign scenario, improvement of...
The v5.1 Update makes a ton of various fixes and improvements to the mod, most notably fixing the recruitment limitation script, numerous battle model...
Version 5.0 offers much new content and improvements, focusing mainly on rounding out the unit roster by adding Gaya Confederation troops and the Skin...
Version 4.7 offers much new content and improvements, focusing mainly on streamlining and updating the trait system, re-introducing several Yellow River...
Version 4.6 offers much new content and improvements, focusing mainly on the new mission system for Lu Bu and updating of various UI elements.
The final full version (v4.5) of the Rise of Three Kingdoms mod for Medieval II Total War.
Fixes a mathematical error with diplomacy in the v4.4 Update, which resulted in some wonky deals being done between factions.
Version 4.4 offers much new content and improvements, focusing mainly on the visual improvement of Han faction light and heavy soldiers and several quality...
Version 4.3 offers much new content and improvements, focusing mainly on the improvement and expansion of the Nanman roster and overhaul of the Sun Clan.
The final version (v4.0) of the Rise of Three Kingdoms mod for Medieval II Total War.