The v5.4 Update makes some significant fixes and improvements to the mod, including an assortment of updated battle models and units, new unit battle banners, tweaked experience gain for several battle-related traits, multiple historic characters 'coming of age' via event, as well as the improvement of roads, bridges, and ports on the campaign map.
The v5.4 Update makes some significant fixes and improvements to the mod, including an assortment of updated battle models and units, new unit battle banners, tweaked experience gain for several battle-related traits, multiple historic characters 'coming of age' via event, as well as the improvement of roads, bridges, and ports on the campaign map.
Important notice: Must have the Rise of Three Kingdoms v4.5 Full Release installed prior to installing this update. This update is NOT save-game compatible (will break saves).
To install the update, run the installer and point toward your main Medieval II Total War directory and allow to overwrite.
190 Campaign Version 1.2.000 / 194 Campaign Version 5.4.000 - 30 April 2023
- All previous patches included
- Fixed issue with Recruitment Limitation Script that kept a faction from ever again recruiting once they exceeded their unit limit
- New road, bridge, and port models
- Improved quality of trade ship model
- New unit: Han Armored Crossbows
- New unit: Hexi Frontiersmen
- New weaponry for Han light halberd, bow, and crossbow units
- New model for fully upgraded Han light units
- Minor overhaul to militia-type Han units
- Minor updates to Han Armored units
- New model for generic bodyguard units
- New strat and battle model for Zhang Yan
- New battle model for Go Gye-su
- New battle model for Tiger and Leopard Cavalry
- New battle model for Goujian's Chosen
- Fixed model issues with Volunteer Cavalry
- Minor model improvements to Peasant Conscripts
- Updated texture for Tiger and Leopard Cavalry & Flying Bear Army horse barding
- County Militia can no longer form spearwall
- Updated strat models for Xiahou Yuan and Cao Ren
- Fixed gamma and open seam on Nanyue captain strat model
- Goguryeo Cavalry Retainers now use Ironclad Warriors model
- Updated experience gain for Leadership, Attack, and Defense traits from battle due to current trait level, odds, and victory type
- Added experience gain for Siege Assault and Siege Defense traits from battle due to odds and victory type
- Added experience to character Strength trait from bodyguard kills during battle
- Most sub-families removed from family trees
- Guan Ping, Guan Xing, Zhang Bao, Zhang Shao, Ling Tong, and Zhu Ran now come of age via event
- Added Xu Jing to Shu Defectors event in Liu Clan mission tree
- Gave some units to Ma Chao, Jiang Wei, and Ma Dai in Western Frontier event in Liu Clan mission tree
- Corrected a few incorrect settlement references in Liu Clan missions
- Diplomats now have some innate bribery resistance
- Updated princess receiving sounds on campaign map
- Several new music tracks for campaign and battle
- Updated Campaign AI decision-making
- New unit battle banners for all factions
- Minor map terrain corrections and fixes
- Fixed mission to kill Yuan Shu failing the turn after receiving it
- Fixed Yiling having incorrect mercenary availability
- Fixed Jiao He missing title
- Fixed Skinwalkers unique unit being unable to retrain
- Updated portraits for several characters
- Updated over 100 generic general portraits
- Removed obsolete historic coming of age entries and trait triggers
- Updated some biographies and titles/ranks
Hi, Keep on getting Virus detected every time i download this. I've downloaded tons of mods from here, never had virus detected. Any ideas?
Obviously there isn’t a virus. False positive, which some specific AVs flag as this specific Trojan for .exe files over a specific size. Windows Defender is notorious for this.
To make your pc recognize the file you need to go to windows security - virus and threat protection - Manage and then on exclusions chose either the file itself or the folder you’re going to put the file in.
YES YES YES YES YES!!!! I CANNOT WAIT TO PLAT THIS THANK YOU! Seriously lol thank you for making this MOD and staying so dedicated to its development! Can't wait to finally play this!
You’re very welcome!
Hi Author. I've noticed that when a non-aligned general/official is recruited, the army type it leads immediately switches from infantry/archers to cavalry. How does it prevent this switching? Thank you.
You can’t prevent that from happening, as it is hard-coded Medieval 2 behavior. Whenever a named character is bribed (or comes of age, man of the hour, etc.) and joins a faction, their bodyguard type becomes the default for whatever faction they join. For all factions the default type is cavalry.
After the recruitment, is there a way to change the bodyguard type by editing the file? If yes, which file? Thanks.
No, there is not a way to change that.
Hello Author. I've noticed that the system randomly likes to assign adopted children to faction heirs rather than faction leaders. This sometimes makes the adopted son much older than his father, which seems very strange in the Romance of the Three Kingdoms. Can the system give priority to adopting sons to faction leaders instead of his next generation?
Not that I’m aware of. As far as I know, that is a hardcoded restriction of Medieval 2.
Seether - ModDB,
I am playing Yuan Shu now. What are the benefits to the Huainan faction by announcing the end of Han and establish of Zhong dynasty?
If I do this, I expect a free statement upgrade at capital or extra money, but there doesn't seem to be any benefit other than making more enemies.
Thank you.
It’s exclusively for RP. The only tangible benefits are the availability of the 9 Minister ancillaries, which have decent bonuses for the officers that receive them. Which is more than what Yuan Shu got, as all he received in history was all his neighbors attacking him.
Seether - ModDB,
I have encounter the crash again as previous when stated a new game playing as Yuan Shu. Unable to recover, it might be due to the software flaw. Is it possible to check the root cause with the below attached save game file? Thank you.
Mediafire.com
Mediafire.com
Mediafire.com
Instead of clogging up this chat thread, I’ll respond via PM after I take a look at them.
Seether-ModDB,
May I know if this fix will be included in the next July release? Thank you.
As I said in the message I sent you, the issues you have are due to your hardware. There is literally nothing I can do to ‘fix’ such issues.
Hi Seether_ModDB,
Thank you for your reply. I just realized that your last private message wasn't in my Inbox.
I'm really confused what the hardware limitations of my system are causing this problem. I've played Medieval 2 for over 4K hours with various mods and none of them have anything like this. What are the minimum requirements for rotk mods? Can you please suggest which of the following parts of my system listed below are critical to generate this type of issue?
Intel i5-9300H CPU 2.4GHz
8GB RAM 2400MHz
Nvdia GeForce GTX1050 2GB
Windows 11 Home 64-bit
Otherwise, I will wait for the next July release and try again if nothing can be done now. It's an Excellent mod in overall.
How to Install Rise of Three Kingdoms 5.4 | Medieval II: Total War (2023)