The v5.3 Update makes some significant fixes and improvements to the mod, most notably the complete overhaul of the campaign map terrain textures, fixing the recruitment limitation script, new strat models for Fortified Passes and Forts, as well as an assortment of updated strat models for every faction.
The v5.3 Update makes some significant fixes and improvements to the mod, most notably the complete overhaul of the campaign map terrain textures, fixing the recruitment limitation script, new strat models for Fortified Passes and Forts, as well as an assortment of updated strat models for every faction.
Important notice: Must have the Rise of Three Kingdoms v4.5 Full Release installed prior to installing this update. This update is NOT save-game compatible (will break saves).
To install the update, run the installer and point toward your main Medieval II Total War directory and allow to overwrite.
190 Campaign Version 1.1.000 / 194 Campaign Version 5.3.000 - 20 March 2023
- All previous patches included
- Finally fixed Recruitment Limitation Script (yes, really)
- Entirely new campaign map terrain textures
- Height map rework for various parts of the map
- 5 Sacred Mountains made more distinguishable on campaign map
- Reworked climate and terrain in northwest area of map
- Added new cultivation/farm overlays
- Added new strat model for Fortified Passes
- Added new strat model for Forts
- Added new strat model for horse resource
- New captain strat models for all Han factions
- New strat and battle model for Zhang Lu and Hu Che'Er
- New strat and battle model for Nanman generals and captains
- New strat and battle model for Shanyue captains
- New Assassin strat model
- Updated various Goguryeo content (thanks Fahnat!)
- Updated Fort and Watchtower images
- Relocated or removed several trade resources
- All light sword units class changed from heavy to light
- All heavy and armored halberd and pike units class changed from spearmen to heavy
- Updated numerous of event images
- Updated several building images and icons
- Reduced upkeep costs to native units for Xianbei faction
- Cleaned up alpha on Spires and Sleeping Buddha landmarks
- Jade added as new trade resource
- New portrait for several characters
- Cleaned up portraits for dozens of characters
- Added Jiao Chu, Linghu Shao, Zhang Nan, and Lu Weihuang to Unaligned in Hebei region in 194 campaign
- New main menu screen
- New intro image for 194 campaign
- Decree offices now give income bonus instead of law bonus
- 105 new quotes and 10 new loading screen (thanks Fahnat!)
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it says this file has virus in it, could you please reupload?
I don’t think re-uploading will resolve your AV’s false positive. You’ll need to whitelist or make an exception on your end
right, when i tried today it worked, thanks for the update
why the family surname can't be carried by his children? For example, I wed Zhuge Liang to the imperial daughter but the surname of their child is liu.
Because of the Medieval 2 engine. It only does western naming, where family name comes last (ie: John Smith). So either characters in this mod go by that naming standard (Bei Liu, Liang Zhuge, Yu Guan, etc.) and can carry on family names or they display correctly but children probably won’t carry on family names. Both options suck but they’re the only ones we have.
ah, I see that would explain thank mate love the update :)
I think this update causes save corruption problem. I've tried to reinstall the game and the mod, the same results. Two campaigns ended on turn 1. The Korean "campaign" where I did nothing besides observing AI behaviour ended with a crash on turn 100+ and save file crashed the game as well in the end.
Are you loading an autosave?
Manual saves only.
I have a suspicion about something. I'm sending you a message.