The v5.1 Update makes a ton of various fixes and improvements to the mod, most notably fixing the recruitment limitation script, numerous battle model tweaks and fixes, as well as a few adjustments to terrain and geography on the campaign map.
The v5.1 Update makes a ton of various fixes and improvements to the mod, most notably fixing the recruitment limitation script, numerous battle model tweaks and fixes, as well as a few adjustments to terrain and geography on the campaign map.
Important notice: Must have the Rise of Three Kingdoms v4.5 Full Release installed prior to installing this update. The previous versions of v4.6, v4.7, and v5.0 are now obsolete - the v5.1 update incorporates all of the content of v4.6, v4.7, and v5.0, so if you were already running any of those versions you can just patch in v5.1 and start a new campaign. This update is NOT save-game compatible (will break saves)
To install the update, run the installer and point toward your main Medieval II Total War directory and allow to overwrite.
Version 5.1.000 - 20 July 2022
- All previous patches included
- Fixed Recruitment Limitation script (now no more endless AI stack spam)
- Added script to destroy incompatible temples and migration buildings upon capturing a settlement
- Minor edits to use correct capitalization in executable and cfg file
- Increased draw distance for all battle models
- Fixed AI attacking the Unaligned faction
- Fixed closing off chokepoint east of Hu Pass
- New eventpic for when enemy army disbands due to battle destruction
- Fixed text in some building and unit descriptions
- Fixed text in some biographies
- Fixed references to 'Hedong' instead of 'Anyi'
- Updated the traits of several characters
- Fixed missing text for Zhanghan Guard in custom battles
- Fixed missing building image for a Heishan temple
- Fixed missing captain model when a mercenary unit is the 'general' in battle
- Fixed normal maps for several militia-type units
- Faces for all heavy Shanyue units are now consistent with the rest of their faction
- Fixed (mostly) weapon hand placement for all Shanyue axe units
- Fixed (mostly) weapon hand placement for all upgrades of County Militia unit
- Fixed (mostly) joint assignments and weapon hand placement for Formation Breakers
- Fixed model of Huainan Guard
- Fixed body proportions of all bandit-type unit models
- Fixed model of Peasant Conscripts (armor upgrade 2) unit
- Added third armor variation for Peasant Conscripts (armor upgrade 2) unit
- Various texture changes and modifications for Peasant Conscripts (armor upgrade 2) unit
- Updated Cheng Pu's battle model to have graying hair
- Modified tier 1 temples to give bonuses, so as to better distinguish what each temple building chain provides as a bonus
- Added monetary reward for both Xiongnu and Wuhuan events for the Xianbei
- Added script to destroy Liang's temples at campaign start when playing as Imperial Han
- Added road routes between Zhuti and Yunnan & between Zhuti and Yuexi
- Upgraded several starting barracks buildings to tier 2 in a handful of settlements
- Yuan Clan mission 'The Black Mountain' now requires capturing Xinxing instead of Shangdang
- Fixed 'Historic City of Luoyang" building not being in Luoyang
- Songshan Mountain event now takes place near Luoyang, not Sishui Pass
- Qiang Devils can now be retrained/replenished if controlled by Xiliang faction via event
- Added 'Historic City' building image for Guangling, Wuwei, Nanpi, Shangyong, Yunzhong, Linchuang, Anyi, Shangdang, and Lujiang
- Fixed 'Historic City' building image for Jinyang and Luoyang
- Slight buff to elephant melee attack
- Reduced Han Conscript attack value -1
Thank you for the update!
thank you !!