Version 4.4 offers much new content and improvements, focusing mainly on the visual improvement of Han faction light and heavy soldiers and several quality of life enhancements.
Update includes new models, textures, and assets for Han light and heavy soldiers, upgrading quality of models and textures of several elite units, inclusion of Hereje's beautiful High Quality Sky Textures Project, and various other small tweaks, fixes, and improvements.
Important notice: Must have both the Rise of Three Kingdoms 4.0 Full Release & RoTK v4.3 Update installed prior to installing the RoTK v4.4 Update
Version 4.4.000 - 25 October 2020
- New models, textures and assets for all tier 2 light Han units
- Unique regional differentiations for all tier 2 light Han units
- Cleaned textures for all tier 1 light Han units
- New models, textures and assets for all heavy Han units
- Unique regional differentiations for all heavy Han units
- New model and textures for Flying Bear Army Infantry & Cavalry, White Horse Fellows, Shock Brigade, and Yellow Turban Bandits
- Fixed stubby arms and legs of Northern Army Tiger soldiers
- Changed breastplate of Sun Ce's battle model
- New unit cards and info pics for updated units
- Incorporation of Hereje's High Quality Sky Textures Project 1.0
- Incorporation of makanyane's Ambient Building Reduction mod
- Overhaul of custom battle locations
- Updated diplomacy values
- Updated threshold for AI to demand and offer becoming a protectorate
- Changed ai_label from catholic to default
- Created strat model to reflect generic battle model of the 4 major factions
- Updated Yan Baihu, Liu Biao & Shi Xie's portraits
- Fixed moving pelt head on Shanyue Ravagers
- Fixed Zhang Liao bodyguard silver horses
- Sprites made for all newly textured units
- Mostly fixed large & huge city gate/ram bug
- Mostly fixed fortified pass gate/ram bug
- Updated several dozen portraits
- Recolored regional light Han unit cards to better distinguish regions
- Removed Zhou Cang (fictional character)
- Added Jiang Yiqu to Unaligned faction near Julu
- Reduced starting barbarian army strength
- Added script to have Xianbei be more active
- Several character spawns given a few units
- Gave Xiongnu rebel characters Steppe units instead of Wuhuan
- Removed Yellow Turban Elites from mercenary list
- Light unit shield stat reduced from 4 to 2
- Changed starting rebel garrisons to bandits, yellow turbans, steppe rebels, Shanyue rebels or Nanman rebels, depending on location
- Runan given a more sizeable garrison
- Recolored captain strat models to be inline with associated faction
To install the update, run the installer and point toward your main Medieval II Total War directory.
Note: Is NOT save-game compatible.
i really love the mod is one of the best but i don't know why i have lower fps than the original game and the other mods
It’s far more graphically demanding than the original game. Your computer hardware (video card, GPU, RAM, memory, etc.), like with any game, matters a great deal. FPS will be bad if you play on a potato.