Hello and belated Merry Christmas! With 2022 coming to a close, I would like to write a short update regarding future releases of Hanpatch.
When we released v31.3, plans for v32 were being drawn. At the same time, the next version of Rise of the Reds (1.9) was well underway. Its scope had increased massively, and required deeper commitment. At a certain point, we decided to freeze development of Hanpatch and commit to finalizing 1.9. Rest assured that progress is steady, and that the end result will be no less grand than previous major releases! As a result, this page has been dormant for the time being.
Members of our Discord can occasionally see glimpses of HP development, report bugs, be notified of upcoming internal test streams, discuss ROTR in general, as well as gather for games. Using GenLauncher is the best and easiest way to install and play the mod with Hanpatch.
Once 1.9 is out, v32 will follow soon after. It would not be the same version as was planned 6 months ago, as I will use this opportunity to revise irrelevant changes or features, as well as introduce the content we have stockpiled, or are planning to make. Some examples:
That concludes this update. Happy upcoming New Year, and await good news in 2023!
Thank you very much for everything, your work and dedication is greatly appreciated.
hanpatch was way more stalbe and performant than 1.87pb2 and its great to have any other stuff for rotr to try. also i really want the next verison for rotr and i hope it gets out soon. i actually i thought i would seen it on christmas!
I really wish the ROTR Vanilla Challenge gets patched to work with Hanpatch.
I had too much fun with this.
IIRC that is on the VCR creator's to-do list.
yayyyy
Any changes to the skirmish AI?
1.9 will have completely new AI, and Hanpatch will be compatible with it.
good evening Hanfield i want this version of hanpatch that icludes the russian terminator tank and russian gadfly tank where can i find it
So, 1.9 marginally performs much better than 1.87, right?
"Marginally" and "much" are opposite meanings. We are working on optimizing effects, units, textures, AI. From tester impressions, 1.9 is indeed much better performing than 1.87.