The Empire has fallen and a New Republic is born out of the conflict. But in the ashes of civil war, yet another life stirs...

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WinzLer
WinzLer - - 77 comments

What a wonderful and creative idea! Thank you!

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HyugaN3ji
HyugaN3ji - - 247 comments

I very much adore that idea

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Centurian128
Centurian128 - - 547 comments

Very very cool!

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OpposingFarce
OpposingFarce - - 139 comments

Would be a wonderful idea to add a sense of scale to the conflict.

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[TFDN]derptrooper
[TFDN]derptrooper - - 442 comments

Looking good :)

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Packy21
Packy21 - - 1,706 comments

the_Farseer i had a similar issue running EAW on my new rig. Try turning on vsync and perhaps limit the frames of the game and your recording to 60 in your GPU settings. Might be worth a shot.

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the_Farseer Author
the_Farseer - - 6,407 comments

Oh ok, thanks I will try that!

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Packy21
Packy21 - - 1,706 comments

Did it work out?

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Description

First of all....

Oh God OBS, why??? If anyone knows why EaW is flickering when I record, please tell me.

Second, this professional quality video is showcasing "living world" assets. They are not targetable, nor do they target you. They are simply basic AI units that wander the map to create a feeling that you are in a larger, active setting...not just a 10x10 sandbox. So far I just have the Skyhopper and Bespin Cloud Car active. However, I plan to add other ships and (if possible) utilize this behavior to create areal battles on certain maps. Using these "dumb" AI units and player-specific markers, it may be possible to allow faction-specific fighters to spawn on land maps that will battle each other in the sky above, as you control your ground units. This will be purely visual...they wont attack and can't be attacked but it should add some great immersion!