A Napoleonic Era mod set between 1806 and 1821. Explore the possibilities of an European Empire under Napoleon I or try to crush his domain under the Ancient Regime's heel. Will freedom prevail? Will tyranny overthrow the last enlightened despot? The fate of the world is in your hands.

Rise of the Eagles 1.0 (Open Beta)
Filename
RotE.2.rar
Category
Full Version
Uploader
[TWC]_Sirlion
Added
Updated
Size
2.04gb (2,188,165,170 bytes)
Downloads
725 (13 today)
MD5 Hash
21b84c9d7c15115d4f6e0f6c25237d5c
Embed Button
Embed Widget
Description

1.0 Beta release of Rise of the Eagles A Napoleonic Era mod set between 1806 and 1821. Explore the possibilities of an European Empire under Napoleon I or try to crush his domain under the Ancient Regime's heel. Will freedom prevail? Will tyranny overthrow the last enlightened despot? The fate of the world is in your hands.

Preview
Rise of the Eagles 1.0 (Open Beta)
Comments
Joeriig
Joeriig

Awesome! I was looking forward to this mod!

Reply Good karma Bad karma+2 votes
mixerdust
mixerdust

wont start

Reply Good karma Bad karma+2 votes
[TWC]_Sirlion Author
[TWC]_Sirlion

Do you have Steam MTW2 Kingdoms? Windows 7\10? DId you run it with the .bat file?

Reply Good karma+1 vote
Rubertoski
Rubertoski

So it only works whit steam?

Reply Good karma Bad karma+1 vote
[TWC]_Sirlion Author
[TWC]_Sirlion

I only have that one version, so I cannot test any other.

Reply Good karma+1 vote
Rubertoski
Rubertoski

I have a nonsteam version, it doesn't seem to work..

Reply Good karma Bad karma+1 vote
mixerdust
mixerdust

i have win7, i dont have steam mtw2 and yes, i used the .bat file

Reply Good karma Bad karma+1 vote
[TWC]_Sirlion Author
[TWC]_Sirlion

Then I dont know what to say. It searches for medieval2.exe, which if I recall correctly is kingdoms.exe in your case. Try editing the .bat file for it to search for kingdoms and let me know. If that is the case I will update the instructions. There are also other methods to activate mods for the non-Steam version but you'd have to search on TotalWarCenter.

Reply Good karma+1 vote
Rubertoski
Rubertoski

Ok i've edited the bat file changing medieval2.exe with kingdoms.exe and now works. Thank you!

Reply Good karma Bad karma+1 vote
Thorvaldo
Thorvaldo

how do you do that?

Reply Good karma Bad karma+1 vote
mixerdust
mixerdust

works now, very nice

Reply Good karma Bad karma+1 vote
Tinuvieltinuviel
Tinuvieltinuviel

Sorry everyone for spaming with all this text, i am not to familiar with your suggestions Sirloin for posting the whole file unfortunately, so after you read everything, the wall of text will be deleted.

Reply Good karma Bad karma+3 votes
[TWC]_Sirlion Author
[TWC]_Sirlion

No its quite allright. Thanks now I see what the issue is. For some unknown reaosn the rar archive didnt put all the files in. I'll add another pack for you guys to download with the additional files required.

Reply Good karma+2 votes
loulou76100
loulou76100

So basically, in the current state of the download the campaign is unplyable? And will the fix be a patch or will it be another full version to download? thanks for your work anyway!

Reply Good karma Bad karma+1 vote
[TWC]_Sirlion Author
[TWC]_Sirlion

I have updated the main file here, there is also a patch in the comment section at the front page with just the files you need, its a MEGA link to download.

Reply Good karma+2 votes
mixerdust
mixerdust

You cannot recruit units and some spanish units have missing unit cards
The battles crash
The campaing now works tho

Reply Good karma Bad karma+2 votes
[TWC]_Sirlion Author
[TWC]_Sirlion

I have not experienced crashes in ages. Which units were you using? Can you tell me which units need unit cards?

I need DATA. Be precise please this isnt helping

Reply Good karma+1 vote
Tinuvieltinuviel
Tinuvieltinuviel

Some feedback unitwise. The crash may refer to Portugal Artillery. If included in a battle rooster the battle will load and then crash. Only cav and inf work.

Spanish Mounted Cazadores only horses without riders on a closer look. If seen from distance the riders appears again.

Naples Peasants silversurfers. (other peasants aswell but could not recall witch factions.

Persian Cavalry silvesurferhorses.

Missing unit card Hessian Generals Staff.
Missing unit card Hessian Artillery.
Sicilian Light Dragoons silversurferriders not horses.

Saxon General staff missing riders on horses.

Portuguese General staff, general standing on the horse rather than sitting.

Hope this could help!

Reply Good karma Bad karma+1 vote
[TWC]_Sirlion Author
[TWC]_Sirlion

Noted, thanks a lot

Reply Good karma+1 vote
Hanswaffle
Hanswaffle

I dont know if this is intentional or not, but watchtowers are crazy expensive, like they cost 2000000

Reply Good karma Bad karma+1 vote
[TWC]_Sirlion Author
[TWC]_Sirlion

Of course its intentional, watchtowers are not from this time period. You and the AI are not meant to use them at all. Only way to get rid of them was to make them expensive enough for the AI to not use them

Reply Good karma+3 votes
Guest
Guest

Really good for a first version ! Can't wait to see the next updates !

Reply Good karma Bad karma+1 vote
SultanMali
SultanMali

Thanks for this great mod but, there are a lot of historical problems about Ottomans like Ottoman had Bosnia etc. Why didn't you add North Africa etc. Also , We Turks are not blacks. I respect black people ofcourse but, we are not blacks. Please , add different icons for Ottomans and add cities and castles on North Africa and Balkans etc with soldiers. Thanks.

Reply Good karma Bad karma+1 vote
[TWC]_Sirlion Author
[TWC]_Sirlion

That is not possible because I have reached the maximum limit of regions I can add on the campaign map. Sorry about the icon thing I'll fix it when I got the time.

Reply Good karma+1 vote
kostas_senpai
kostas_senpai

when start a campaign it says i am victorious and i start on turn 1086 and have 250000 gold and all settlements are empty

Reply Good karma Bad karma+1 vote
[TWC]_Sirlion Author
[TWC]_Sirlion

You start in 1806. its the year not the turn. the money is correct. The victory conditions I still need to fix but you can play. If everything is empty build something.

Reply Good karma+2 votes
kostas_senpai
kostas_senpai

no i turn the fow on and i saw that all the settlements didn't have units only the capitals that's what i mean empty

Reply Good karma Bad karma+1 vote
Konemonu
Konemonu

aww yea, come to mamma

Reply Good karma Bad karma+1 vote
Tinuvieltinuviel
Tinuvieltinuviel

After playing with multiple factions to test out the mod, i have to say that it is really god. I Love the battles were the AI isnt retreating to a hill and fall back all the time, which occurs in other mods. Instead the engage quick and more realistic for the time-period (when the idiots standing in lines and shooting from 50 meters...) No experienced crashes at all, wunderful! Anyway i have some issues:

The terrain were the rivers doesnt have any crossings, for example near russian Polotsk were forrest cover the crossing so armies cant cross it. Instead they have to walk around for miles after miles. I am on my way to recruit ships in the harbours, but they are also far away.

Regarding ships and ports, here is my other concern. I wish that more settlements have a harbour, or could uppgrade to build ships. For example Atnwerp which has a port, and could not build ships as far as i know. Ships and fleets that were a big part of the time-period warfare.

Algiers doesnt have a port, maybe could upgrade later on. Sardinia could not build ships. I know i am not supossed to play them, but wanted to see if they could join the conflicts in italy, sadly they couldnt.

Other stuff you already know, like names and unit portraits on some generals/family members. (spanish general for one)

Almost forgot one thing that i hope can be fixed. My damn generals dies of after the first turn, like Prussia for example. New candidates for adoption dies after i accept almost all the time. It gives at least me more pleasure to have more generals commanding troops, rather than captains.

I understand you are exhausted after releasing this and dont get me wrong, the mod is fantastic. For future fixes and patches, theese notes may come at hand for you. Cheers.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Medieval II: Total War: Kingdoms
Creator
[TWC]_Sirlion
Contact
Send Message
Release date
Mod watch
Follow
File
Browse
Files
Share
Related Games