Rise of Kings is a revolutionary total conversion modification for Rise of Nations: Thrones and Patriots that recreates the Medieval era. Set across 3 ages and with 24 factions to choose from, this is one of the largest and most ambitious mods for Rise of Nations.
Older version of the mod, download Rise of Kings 1.1!
The first release for Rise of Kings, the medieval total conversion mod that brings many new features to Rise of Nations: Thrones and Patriots.
This release features many of the main Rise of Kings features such as religious units, unique techs and the Noble's Court. See the readme for more details. Three fully complete nations and one mostly complete nation appear:
- The English (replace the Indians; misses out on a few UUs)
- The Holy Roman Empire (replace the French)
- The Turks (replace the Lakota)
- The Byzantines (replace the Maya)
You can play as any other nation as well with their wonders, religious units etc but just don't have Unique Units, unless they happen to share some with one of the completed factions. Playable ages are the Dark Age (Classical Age), Castle Age (Medieval Age) and the Imperial Age (Gunpowder Age).
Please let me know if you see any bugs or have any feedback.