Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

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Report RSS UEF T2 mine (view original)
UEF T2 mine
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Igncom1
Igncom1 - - 654 comments

Built by engineers or deployed from another unit?

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Avitus12 Author
Avitus12 - - 997 comments

Built by engineers or ACU atm

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VOLKSCULT
VOLKSCULT - - 68 comments

nice and is there a chance to find them or will it be a bad surprice if you go the wrong way ??

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lemonstre1357
lemonstre1357 - - 12 comments

Is it walk over activated or is there an aoe to it?

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OverRated Creator
OverRated - - 2,885 comments

Each's factions mine will be different UEF's is a Proximity Mine so it can be triggered when a unit is in a radius of the mine, Im also working on a systems for the mines they will be invisible to all units a aspect a few like mine sweepers and the ACU.

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

im asking about this because im actually curious.

a mine sweeper unit? wouldnt that just be a detector? like a mobile omni sensor? will omni sensors reveal mines? if omni sensors dont, i think they should put whatever can hide them from omni sensors on their units instead.

but then a mine sweeper not only finds them, it destroys them. but when they are already found by omni sensors? i think omni sensors would detect invisible units as well as mines. why wouldnt they? and if they are detected, wouldnt they alert other units as to where they are?

and if they can find them, why not shoot at them?

unless minesweepers have a special revealer only available in short range, but if mines can be made invisible, why not make the t1 units invisible when stationary?

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OverRated Creator
OverRated - - 2,885 comments

Thats why i said i'm working on a system ;) but you are right but i was just saying a mine sweeper for a idea, It will be a mobile omni unit which can detect stealthed units to stealth is a very small part of SC2 at the moment.

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

thats the answer i was lookin for so im good.

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drillz007
drillz007 - - 370 comments

cool your jets we don't need a philosophical debate on mine sweepers or do we?

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drillz007
drillz007 - - 370 comments

will the cybran have an emp?
and what will the other teams affects be

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VOLKSCULT
VOLKSCULT - - 68 comments

I hope they will be very powerful like the Nuke mines in TA. Because if not, it will not be very useful to build them, if one mine dinĀ“t kill a fatboy or Megalith. ;)

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Avitus12 Author
Avitus12 - - 997 comments

*face palm*

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

that would be way too overpowered. mines are for the purpose of immobilizing big targets and killing smaller targets.

if you think about it, these have to be gargantuan mines, might as well be equal to the explosive crates that the shuttle from avatar used as bombs. thats what it would take to take down an experimental. like avitus said, the cybran t1 missile bot is just a tad bit bigger than a truck.

otherwise youd have to make them super tiny. in real war, even the biggest mines were only as big as a small tv.

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OverRated Creator
OverRated - - 2,885 comments

if you built a field of them then yer HAHA.

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

hey would it be possible to have them build mines in fields instead of one by one?

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OverRated Creator
OverRated - - 2,885 comments

If i had access to the UI i would add templates back in back i dont :(.

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W0rldEmperor
W0rldEmperor - - 935 comments

Can you make then like Walls? Build then in line.

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Rossky
Rossky - - 179 comments

nice!

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

hey leosake check this out! its got a huge resemblance to the cobra. its a core unit from ta escalation. it flies.

Tauniverse.com

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leosake
leosake - - 667 comments

hey ! it has similar panels !!!
goood :D
I havent played TA in my life, but I understand why many people have it as a favorite ;)

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narh...
narh... - - 353 comments

Will there be a T3 Mine, and an anti-experimental mine?

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Shadow-Striker
Shadow-Striker - - 14 comments

How about a research upgrade that adds the stun effect of the Disruptor artillery to it?

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OverRated Creator
OverRated - - 2,885 comments

Yes there will be research upgrades for mines soon.

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Klinkhammer
Klinkhammer - - 162 comments

if i think about mines, i would like to propose a system, that mines get layed down by a special minelayer unit, with a command like in the MAX/earth games:

you can select the minelayer, and then give it a order that it either lays all mines in a straight line or only a percentage of this line like 25/75% ... take this approach to supcom so we can give it a type of area command like "lay 25% mines into this area" ... then the mine layer will lay down like 25 mines in a 100x100m big area ... in a random pattern of some sorts.

i always hated it to give my engineers orders to place mines, because each single mine needs to be placed seperatly.
so i would like to see either my proposed area command for minelayers (if you decide to add a minelayer unit) or you make minefields like 20mines in a factory sized buildarea ...

just my thoughts on this matter

(numbers are not final in this post)

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

i like this idea. maybe mines can be mobile, and built by factories, then have them deploy.

or possibly air dropped?

also, are you guys considering to give engineers flight upgrades? that would make them so much more helpful. i miss the flying engineers from ta.

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