Ideas for UEF air upgrade might include a percentage based bonus damage upgrade (percentage of enemy health). Such an upgrade would mean little in a a fighter on fighter battle but if the UEF had air superiority it would help crush experimentals.
And also I hope that you guys keep training, maybe even expanding the number of levels it has, or at the very least you allow some upgrade s to affect experimentals.
And another idea is that you should put really powerful upgrades int eh experimental area, o the entire thing inst unit unlocks. These upgrades would be very powerful but very specific and very expensive. For instance an upgrade that adds a super high damage long range weapon to the t1 fighter while also increasing its cost, effectively turning a useless low their weapon into a stand of support unit for late game air battles adding to their depth and strategy in the process.
of course none of these things are things uef air really needs and i cant say much on game balance seeing as how i have not played the version which you guys work with.
This is a new layout i just came up with please leave feed back. Also please post any upgrades you think UEF AIR may need.
Looks good :)
Ehh, it's design is a little blocky, like the UEF units! X) But this is good.
This looks perfect for the UEF faction I wonder how the other will look!
looks good
their is a fighter bomber correct?
Ideas for UEF air upgrade might include a percentage based bonus damage upgrade (percentage of enemy health). Such an upgrade would mean little in a a fighter on fighter battle but if the UEF had air superiority it would help crush experimentals.
And also I hope that you guys keep training, maybe even expanding the number of levels it has, or at the very least you allow some upgrade s to affect experimentals.
And another idea is that you should put really powerful upgrades int eh experimental area, o the entire thing inst unit unlocks. These upgrades would be very powerful but very specific and very expensive. For instance an upgrade that adds a super high damage long range weapon to the t1 fighter while also increasing its cost, effectively turning a useless low their weapon into a stand of support unit for late game air battles adding to their depth and strategy in the process.
of course none of these things are things uef air really needs and i cant say much on game balance seeing as how i have not played the version which you guys work with.
T2 : fighter/bomber; fighter; torpedo bomber; bomber; transport; gunship.
T3 : scout plane; strategic bomber; fighter; gunship; transport.
Omg... I can't wait....