I wanted to write something to prevent comments like that, but damn you guys are fast...
Let's say some things about modelling.... When a designer gets a momentum about creating units for a certain faction, it's a good practice to keep on doing other similar models to maintain the unique feel each faction has....
what do I mean: When we (me and Avitus), model Cybran experimentals for example, it is wise to keep modelling all the Ccybran experimentals that need to be modelled, to maintain the Cybran theme in the models....if we jumped each time, on modelling one UEF unit, then one Aeon experimental, then one Cybran structure etc, we would loose that momentum....
so lets sum it all up...we're trying to finish all that has to be done with the Cybran, and then we will proceed with the other factions :)
Don't have it as an experimental. Have it as a T2/3 ambush/ guerrilla warfare bot. Oh and this looks like it could roll (is that even possible to animate?). Anywho the design is great, really predatory; very cybran. Keep it up.
oh and btw I'm doing the weapons now :)
Now this is really cool. Has a very fresh and unique design, and truly fits the cybran art style.
It looks increadable. The detail and colours! What is it ment to be? An experimental brawler? Perhaps it can crush units under it when it walks?
god...so many new units that im thinkin theres gonna be a scroll button when building units...
i would like to mention, that maybe you should stop with the XP units and make more basic units. like more land artillery and tanks and stuff.
they will be coming in time :)
I wanted to write something to prevent comments like that, but damn you guys are fast...
Let's say some things about modelling.... When a designer gets a momentum about creating units for a certain faction, it's a good practice to keep on doing other similar models to maintain the unique feel each faction has....
what do I mean: When we (me and Avitus), model Cybran experimentals for example, it is wise to keep modelling all the Ccybran experimentals that need to be modelled, to maintain the Cybran theme in the models....if we jumped each time, on modelling one UEF unit, then one Aeon experimental, then one Cybran structure etc, we would loose that momentum....
so lets sum it all up...we're trying to finish all that has to be done with the Cybran, and then we will proceed with the other factions :)
i think he just meant that there might be too many experimentals and not enough stock warfare units :D
but nice that you explain how you try to get into the "flow" of creating designs for a given faction at a time
awesome work you both put out there though, keep it up
Don't have it as an experimental. Have it as a T2/3 ambush/ guerrilla warfare bot. Oh and this looks like it could roll (is that even possible to animate?). Anywho the design is great, really predatory; very cybran. Keep it up.
wait till you see the weapons load-out....you'll insta-change mind :P
I saw the weapons lay out. I stick to my original statement, T2/3 ambush bot, not an Experimental.
agreed.
looks epic like it alot
Ok now this is cool. Unique to say the least, I think that this design can go a long way. Would make a nice Fast assault T2 Unit.
As I said..wait till you see the weapons load-out....you'll insta-change mind :P
What do "XP" mean ? I have never known
XP means experimental. in some cases it means experience.
eXPerimental ;)
Thanks men ^^
Looks great so far, beautiful designs, can't wait to see more!