Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod
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RVE 2.0 Alpha 1+ Bug Reporting | Locked | |
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Jul 31 2015 Anchor | ||
I'm gonna put all the bugs that I find here, so that Overrated won't go crazy tracking them down. And so I won't too. Let's begin...
I'll add more as we play... Edited by: ALBINOsnowball |
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Jul 31 2015 Anchor | ||
Once you open the resource UI using J, you can't close it.. |
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Jul 31 2015 Anchor | ||
I don't know if this is an issue that has been cleared up already, but whenever I attempt to open up a skirmish on infinite war the game crashes during the loading screen. |
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Jul 31 2015 Anchor | ||
Jul 31 2015 Anchor | ||
I've noticed it's happening whenever I try to get in game, so it might just be me. I've tried validating but I'm going to reinstall the mod, mod manager, and Supreme Commander just to see if that works. |
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Jul 31 2015 Anchor | ||
Can't play a single skirmish game, keeps crashing, HELP! |
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Jul 31 2015 Anchor | ||
When does it crash? In the case that it's mod manager problems, here's a quick review of how to install manually:
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Jul 31 2015 Anchor | ||
I've researched the next tier level of structures, yet I still can't switch to it? |
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Jul 31 2015 Anchor | ||
Here's the process for switching tier levels: ENGINEERS:
For factories, the process is similar: FACTORIES:
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Jul 31 2015 Anchor | ||
I'm not sure what you mean by step 5 of the manual installation as I do not see any .scd files within Revamp Expansion Mod 2.0 Alpha 1.scd. Within the file, there is only an assortment of random characters and symbols. Edit: I fixed my issue by carefully examining my gamedata folder and noticed there was an .scd belonging to a mid which I did not have activated. Deleting this mod got rid of my crash issue. Edited by: Demondra |
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Jul 31 2015 Anchor | ||
When selecting tier 2 shield generator (UEF) the preview placement visual shows a tier 3 shield generator. HELPING |
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Aug 1 2015 Anchor | ||
The "Juggernaut" experimental lists the Jackhammer's name in its description Demondra wrote: SCD files are themself an archive. Extract the revamp scd using 7zip or winrar, and copy the files inside to you gamedata folder to manually install. Edited by: KIN0025 |
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Aug 1 2015 Anchor | ||
Hey people thanks for the bug reports and if you could keep this thread strictly for bugs that would be great, if you have problems launching your game or crashes post it in summary page or maybe we need a place in the forum just for crashes and launch problems... Cheers Av -- UEF "Experimental" sniper bot. |
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Aug 1 2015 Anchor | ||
Cybran T1 mass converter ability causes game to crash/freeze |
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Aug 1 2015 Anchor | ||
Creeoer wrote: Dalcem_Hlo wrote: -- |
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Aug 1 2015 Anchor | ||
TGHWAR wrote: Can confirm, sim stops, but the UI remains functional. Saves cannot be made. I haven't tested it to find a specific condition, but mine happened when adjacent to two t1 energy plants. The loading screen says "We hope you injoy", should be enjoy. Edited by: KIN0025 |
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Aug 1 2015 Anchor | ||
I'm not sure that it's a bug, but right now there's no way to use Eco Mod with RVE2, and no built-in support for flow-based economy. Eco mod (or any other old mod) cannot load due to Mod Support Minimod requirement paired with inability to recognize its built-in variant in RVE2 that cannot be loaded together with standalone one due to conflict. Also, UEF T3 pgens seem to lack at least one zero in energy production quantity. UPDATE: Looks like T3 pgens have low production for all factions. Looks like it was intentionally made this way, but it's definitely strange when a single T3 shield consumes more than T3 generator. Another bug: Aeon's Oblivion turret sometimes fire backwards. UPDADE2: Eco Mod incompatibility confirmed as an answer to comment I've left earlier, new version is pending. Edited by: MasterKane |
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Aug 1 2015 Anchor | ||
I just found a bug where the units I build from the Aeon sea factory are invisible. The very first unit I build from it comes out visible, but all units after that are invisible. (ships, but engineers too). Also, I just tried building the Tempest with an engineer, which caused my game to crash to desktop. Edited by: SmellyMelon |
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Aug 1 2015 Anchor | ||
SmellyMelon wrote: MasterKane wrote: Naval isn't meant to be used as its not tested or ready for game play. Its not a bug RVE 2.0 wasn't made to support the Eco Mod that is out right now reason being there is a exploit in it which renders that mod broken, If i can't fix this bug which is tired to the SC2 engine there wont ever be flow-based economy in RVE 2.0. Ill be making a load of balance changes for the next release as we pushing for the end of the month release we didn't have enough time to balance test, People wanted a RVE in this stage so that's what they got. Edited by: OverRated -- |
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Aug 1 2015 Anchor | ||
Some cybran land units (t2 flak is one) have the option to use jumpjets, but don't do anything when the jumpjets ability is used. |
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Aug 1 2015 Anchor | ||
MasterKane wrote:KIN0025 wrote:TGHWAR wrote: Its not a bug RVE 2.0 wasn't made to support the Eco Mod that is out right now reason being there is a exploit in it which renders that mod broken, If i can't fix this bug which is tired to the SC2 engine there wont ever be flow-based economy in RVE 2.0. Ill be making a load of balance changes for the next release as we pushing for the end of the month release we didn't have enough time to balance test, People wanted a RVE in this stage so that's what they got. Cybran T1 mass converter bug has been fixed already for next release. -- |
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Aug 1 2015 Anchor | ||
Engineers, factories and mass extractors don't have their tier levels worth of dots under their icon. If it is not possible to have them increase when the tiers increase could they be removed? |
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Aug 1 2015 Anchor | ||
Please report any more bugs here as i can't edit this page as its not mine RVE 2.0 A1 BUG / SUGGESTIONS-- |
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