Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod
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Post up wanted (Restrictions & Settings) | Locked | |
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Dec 9 2012 Anchor | ||
I'm working on a system that will be able to apply some changes to revamp before you load the game, One example you can now turn on and off Unit Experience to Research Points before you start up the game, Some things do have limitations like team colors i can not flag because this file is loaded by the engine and doesn't migrate into the lua environment so i cant change this by flagging it, So post up any ideas and ill let you know if there possible or not. |
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Dec 9 2012 Anchor | ||
Is it possible to have upgrade "variants" to units in later patches? Ex. Universal Colossus. Choose 1 specialising upgrade only.Choosing the upgrade will change the unit's name as well. Ex 2 King Kriptor. Choose 1 specialising upgrade only.Choosing the upgrade will change the unit's name as well. |
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Dec 9 2012 Anchor | ||
Y Rtys8 wrote: Is it possible to have upgrade "variants" to units in later patches? For now we don't plain on modding any SC2 units but we do have a system for revamp XP units demoed here but its on hold till we finish the main elements of the mod. -- |
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Dec 10 2012 Anchor | ||
all right would you be able to make the Noah unit cannon shoot types of shells that could assist like emp or turrets because i love the units and all but i believe that it would make the cannon a lot more useful than spamming units into battle. |
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Dec 11 2012 Anchor | ||
Not really what I'm asking for this its more lobby options that aren't in game but thanks for the ideas. -- |
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Dec 11 2012 Anchor | ||
I see what you added to the list. Is it possible to add a max veterancy one? |
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Dec 11 2012 Anchor | ||
What would you like it to be like? -- |
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Dec 12 2012 Anchor | ||
From the start,max veterancy for all units. |
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Dec 20 2012 Anchor | ||
Any chance you could make a mod that allows you to play with the economy? so you can have a mode where mass is extremly difficult to get or you need tons of energy plants to get anything going? |
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Feb 14 2013 Anchor | ||
How about the unit cap, I suppose you can't solve how to increase to 5000 or something... |
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Feb 21 2013 Anchor | ||
Are game modes included on this listing??? |
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Feb 23 2013 Anchor | ||
I guess game modes would be on this thread :\ |
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Mar 7 2013 Anchor | ||
No only settings sorry not game modes, The new mod manager has a inbuilt unit cap changer. -- |
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Mar 28 2013 Anchor | ||
any way to limit the amount of types of experamentals on feild 1 type of every experamental? |
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Mar 30 2013 Anchor | ||
Yes that could be done fairly easy once a type has been built it would add a restriction for that unit once it dies it would remove it. Edited by: OverRated -- |
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Apr 7 2013 Anchor | ||
Could you add an option to hotkey the 'launch' button for the UEF unit cannon? Also a hotkey for 'tabbing' through units that you have selected. |
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Apr 12 2013 Anchor | ||
ill see what i can do -- |
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