Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

Report OBSOLETE - Revamp Expansion Mod 2.0 Alpha 1.1

This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.

Filename
RVE_Revamp_Expansion_Mod_v2.0_A1.1.rar
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Full Version
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OverRated
Added
Size
471.63mb (494,545,024 bytes)
Downloads
2,266 (1 today)
MD5 Hash
09c627f564e578831e14fa27253e45b0
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Please read below for install info and full change log

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OBSOLETE - Revamp Expansion Mod 2.0 Alpha 1.1
Comments
malurok97
malurok97

Here I go! Downloading now for awesome!

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nickmwhite101
nickmwhite101

"Unable To locate an official instillation of supreme commander 2" message pops up when running the RVE_Installer my install is under steamapps folder

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OverRated Author
OverRated

The installer runs from your registry so if you don't have a brought copy the installer can't locate your game, This is simple loader the next version will have a option to locate your program files, also the new mod manager will be started soon this installer is only for the time being.

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nickmwhite101
nickmwhite101

bought as in retail disk version? as i bought steam version??

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OverRated Author
OverRated

Try doing a manual install for now, Extract RVE.zip into your gamedata folder, once i get a update of the loader i will upload it.

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nightovizard
nightovizard

OMG ******* awesome, amazing job guys! I would love to make big multiplayer matches with this mod! Any chances to make an official ''revamp'' tournament just for the fun of it? I think that would be cool. :)

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Ahrimansiah
Ahrimansiah

thanks alot for the patch! was needed :)
but why isnt dragon speed increased? and why are ACUs so nerfed? they are not that strong anyway nerfing them like this will only leave them as a support unit and no longer an front line unit for offensive players.

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maxwell599
maxwell599

The UEF commander is capable of straight up going into the enemy base and killing their com with out any resistance that can counter it without just feeding it xp, it can literally take on exparamentals.

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OverRated Author
OverRated

Its a commander not a experimental hobbit haha , ranking the commander up will always help him in the long run.

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evilbobman
evilbobman

so freaking balanced now. Ugh thank you devs:D!!!!!

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slothman320
slothman320

Over rated and the rest of you guys, thank you for being an interactive dev team and a criticism friendly one. I can't wait to play it.

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madface
madface

RE: ERRORS WHEN USING THE INSTALLER
*****

This is how the search is performed to get the installation information from the registry:
SteamInstallati Registry . GetValue (@"HKEY_CURRENT_USER\Software\Valve\Steam\", "SteamPath", null);
SupCom2Installati + @"/steamapps/common/supreme commander 2/";

If the installer displays an error message saying it cannot locate an official installation of SupCom 2, then it is because it was unable to locate the appropriate path, as it is assuming that the game is installed in SteamPath + /steamapps/common/supreme commander 2/ .

If your game is not installed in this hierarchy, then please comment with details and I will look into it.

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Guest
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KIN0025
KIN0025

I have a separate steam library with Supreme Commander 2 in it. I assume that the tool can't be modified to detect that? No worries, I'll just install manually.
The other steam library is on a different drive.

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Guest
Guest

I now you guys busy and ty for great mod and updates but can we expect any new maps in future ? (maybe) ? :)

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malurok97
malurok97

The map files are encrypted, so it's unlikely that there will be new maps beyond modifying already existing maps and calling them new ones.

But you can try out the Revamp Map Pack if you want:
Moddb.com

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OverRated Author
OverRated

Like malurok97 said only way to make new maps would be to find some one to hack the map files, I'll be uploading a new mod map pack soon to get the most out of the maps included in the game.

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Fraxure022
Fraxure022

It would be nice to see the patch notes laid out better. For example, perhaps doing it like

UEF
Military
Notes
Note
Economy
Notes
Notes
Aeon
Cybran
Bugs
Art
Etc...

I for one would really appreciate a more organized patch notes structure. Thanks you for your time. :)

EDIT: It didn't keep my layout too well... The point stands though. I'm not saying my template is best or anything, just attempting to start a process.

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OverRated Author
OverRated

I don't have time to rewrite a change log.

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Fraxure022
Fraxure022

I'm not asking you to re-write this one. Simply making a suggestion for the future. No need to be curt. I'm a fan of your work and love what you're doing, I give the feedback not from a place of arrogance but of passion. Sorry if I have offended somehow.

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OverRated Author
OverRated

Wasn't meant in a harsh way dude haha but ill rather spend my time working on the mod , feel free to organize it and I'll use the same model for the next release, if I get time I'll make a new log but most people know I hardly do logs haha.

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Jyhor52
Jyhor52

Ive been wondering about the new functions of the Mass convertors as a support building, so far:

- Adding them to any factory gives reduced Mass cost(slight tho)

-Adding them to shields gives more Shield capacity(while generators give regen)

-Adding them to Mass extractors doesnt give any appearent bonus (?)

-Adding them to Research Centers doesnt give any appearent bonus (?)

-They cannot be added to turrets

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ShadowSivice
ShadowSivice

It'd be a little silly to put Mass Fabricators next to a turret array, at least in my opinion. UEF Energy Generators heal stuff, so the added buff is just extra encouragement for me.

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Teh-Losr
Teh-Losr

so i have an question if you acu rush there will be an warning popping up saying that acu countr measures are on what are these counter measures i know the acu got nerfed alot (which was really needed but hunker should have an bigger cooldown) again i wonder what happens if im at the enemy with the acu do the enemy buildings that surround my acu get buffs or what does this warning mean????????

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OverRated Author
OverRated

As RVE doesn't not support ACU base rushing, Enemy ACUs gets a damage and movement speed nerf when entering a enemy's main base.

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Darkblade_305
Darkblade_305

Downloading!!!

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Winsyrstrife
Winsyrstrife

Awesome!! Friend and I have been playing this since last night. Much slower pace than what we're accustomed to (RVE 1.1 + Unitport). Thanks for your continued development of this great mod!

I have a question. Many times, the ACU becomes unresponsive when faced with several incoming enemy units, not firing on anything, instead, doing nothing. Is this expected behavior?

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silverdragongaming4
silverdragongaming4

When i try to set the unit cap with the installer it says UnitCap.Txt is missing

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Winsyrstrife
Winsyrstrife

Create a text file in the installer directory, named "UnitCap.txt". In that file, input the desired unit cap value. Valid amounts are 250, 500, 750, 1000, 1500, 2000.

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ShadowSivice
ShadowSivice

For whatever reason, doing that still generates the error for me.

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Winsyrstrife
Winsyrstrife

Ah, I've been using the separate file "SetSupCom2UnitCap.exe". Trying to set the unit cap using the RVE installer, I have the same problem as you. I'm not sure what the process is, using the installer.

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OverRated Author
OverRated

should work properly in the next release.

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ShadowSivice
ShadowSivice

Tried using that one, I think I either forgot or launched vanilla or something where I borked it, because it didn't work for me. Still crunched the AI. Annihilators and Hammers are surprisingly effective for EXP1s.

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pollymax
pollymax

Good morning friend your work is amazing is to be congratulated, so far not seen any bug.

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Guest
Guest

Amazing work and developer attention to detail.

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OverRated Author
OverRated

Thanks for the support :-) .

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traphole007
traphole007

Hey I wanted to know if there is a possible fix but about around 40-60 minutes into the match my game crashes for an unknown reason. Not sure what it could be at this point.

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Negerkes
Negerkes

Hello guys. My game crashes around 40-60 min too. + I have found several bugs. As Illuminate the cost of the Tempest experimental battleship is too low, and if i try to build it the game crashes. If i would like to build a experimental sea hunter 1 mins after its done the game crashes. Thats all right now, i'll know you if i found more. Btw awesome work there, I really appriciate the hard work you guys do. :)

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Guest
Guest

this is the bast mode ever....wooow guys thanks a lot

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OverRated Author
OverRated

Release notes have been updated.

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AlexandrKrieg
AlexandrKrieg

it works with 1.250 ver?

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stanolaser
stanolaser

Hi mam problem mod I used as it is written in the manual when loading games but game crashes and unresponsive please poradte where the error is thank you.

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ShadowSivice
ShadowSivice

Is there a place to make unit suggestions?
Unless you already have plans for UEF Exp Air,
can I suggest that a unit be something of a heavy
anti-air piece? "Condor" Comes to mind.
Maybe another could be some vastly imporved AC-Terror,
But maybe slower and more oriented to the already estanblished
"kill you from way over here" kind of use.

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matvey19101433120128
matvey19101433120128

Everything works but with bugs companion refuses to take off with the game crashes!

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