Return of Shadow Beta 0.25
Erebor is coming in Beta 0.25
Erebor marches
Erebor excels in infantry units with various types of heavy infantry units making up for their lack in Cavalry, Stealth and limited ranged units.
When you want a heavy duty faction that can dish out as much pain as they take Erebor is your best option.
They also excel at taking down enemy bases thanks to their strong Siege weapons and spells.
Their ultimate spell Undermine deals heavy damage to structures and weakens their armour which can be used right in the enemy base makes for a powerful opener to an assault.
This is a slightly less complete version of Erebor than originally planned with some stuff cut from the current version since they're incomplete.
For now the Unfinished Quest spell is only summoning 2 of the 3 groups (Thorin's and Bombur's), there's no Stonemason or Armoured Turtle Ram.
But they do get a bonus in a guest building in the form of the Dale Barracks where you can train the Dale Warriors and Dale Bowmen.
They are standard units unlocked from the Dale spell they make for a good cheap alternative to the Erebor Defenders.
Fiefdoms of Gondor
I'll be updating them as I go and looking for feedback going into Beta 0.25 so make sure to post any bugs and balance issues you find for the Fiefdoms over on the forums.
Yay!
this all looks very promising.
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