At the moment, we want to admit to you that not a single map has been created in the mod yet (with the exception of alpha sketches and a couple of arts with a script). This is due to the fact that we will create maps from existing mechanics. Because we are not a professional development team, then we need to know our limits at the moment. We are now actively working on the game engine itself, new features and models. Soon the 2nd part of the report on the developments will be posted (again, there is not all that we can show!). Soon, mini video reports will appear on YouTube, including today's one, as well as official soundtracks. At the moment, 1 soundtrack is completely ready, now it remains only to arrange the cover for it and put it on the resource.
Development 17/11/2020
We have already tested with the new texture format, fixed parallax mapping errors, and now we are only going forward. "Forward" means more experimentation.
Posted by romalex79 on
oh, ricocheting bullets are actually functional? that's awesome, is this feature going to be dependant on surface type or universal?
think so it will have connection with types of material, but it also depends of weapon type (ar2, for example or our ar2k mod)
great to know that!
Wow that ricochet looks awesome!